First Year Learning Community

Category: COMD1100 (Page 14 of 15)

Urban Artifacts : Phase 3

img_20160920_195902_351                 img_20160920_195923_458

 

For this part of the project, it required a  lot of focus and craftsmanship.  This phase  was very tedious and it was very focused on how well you were able to complete the task while being very cautious about the details. This phase relates to the previous one before because, the second phase required focus and your imagination, while being very cautious with your details.

Overall, I spent an hour completing this phase.

 

 

COMD Class 7 | Line & Rhythm

September 21, 2016

Due this Class:

  • Your final post (Phase 4: Deliver) for Project #1
  • NOTE: You will receive a grade and comments from the Professor on this post. If you do not create this post, you will not receive a grade for the project.

Materials Need for This Class:

  • Sketchbook
  • Pencils (wide range from 4h to 4B)
  • A song or piece of music that you like & headphones

Discussion

The Elements: basic components used as part of any composition, independent of the medium.

  1. Line: An series of points, which has length and direction. It can be the connection between two points, the space between shapes, or the path of a moving point. A closed line creates a shape.

The Principles: basic assumptions that guide the design practice.

  1. Rhythm: Is a repeated pattern, such as what we hear in music. In different art forms, it can be a very complex interrelationship or a regular, steady beat.
    1. Repetition: Repeating a sequence; occurring more than a few times. In design, repetition can create visual consistency and a sense of unity.
    2. Pattern: Unbroken repetition, the repeating of an line, object or symbol.
    3. Variety: Visual rhythm is often punctuated with variations or changes in color, texture, or form. Creating variety is easy. Too much variety can lead to chaos and confusion for the viewer. A designer must effectively use pace and spacing to create rhythm and achieve unity in a composition.
    4. Monotony: Without variety or change, excessive repetition can lead to boredom and uninteresting compositions.

References:

Credit: LaBoca
Credit: LaBoca
Barack Obama - Hope
Works Projects Administration Poster
Works Projects Administration Poster
SolLeWitt_103849740
MorseCodeForever
Ilse Bing_103804106
SolLeWitt_103858688
Navy Poster
Neuberger, Marie_4780003
SolLeWitt_103858689
LICHTENSTEIN_10310802859
SchmithalsHans_103_41822000671980
Guy Le Querrec
GuyLeQuerrec_10311568328
GuyLeQuerrec_10311549379
WassilyKandinsky_103851523
MalevichKazimir_103_41822000876944
Movie Poster
BriceMarden_103849813
MorseCodeDetailA
Swiss Style

Lab 1: Play

Line Networks : Monotony and Variety

Create two types of pencil drawings in your sketchbook.

The first drawing will demonstrate a lack of variety or monotony by visualizing a piece of music with very little variety and contrast. The second drawing will visualize a song or series of songs that have variety and obvious changes in meter, pitch, and volume. Both drawings will use a network of repeated horizontal, vertical, and diagonal lines to demonstrate visual pattern, repetition and rhythm. If the music ends before your drawing is finished — REPEAT.

Monotony Line Network (LISTEN MP3): 

  • To begin this drawing, simply create a freehand line from top edge of the page to bottom or in whatever direction you “hear”.
  • Continue creating the “vibrations” of this line until the entire page is filled with lines eminating off of this original line. Once you get to the edge of the paper, turn the paper 90 degrees and create a grid– drawing intersecting lines across the same page.
  • Working slowly, with intention, try to keep your lines consistent, close together, and evenly spaced (this is hard– nearly impossible, actually). Create several versions of this drawing in your sketchbook, using one type of pencil for the whole drawing- perhaps a soft pencil (2B or 4B).
  • Your final drawing should look like a grid, woven fabric, or network of lines.

Variety Line Network (LISTEN MP3): 

  • As soon as you hear the music, consider the sound you hear and visualize it as a line.
  • Choose a pencil (hard or soft) and start drawing lines– don’t draw anything recognizable.
  • Let your pencil move in one direction, until you hear the sound change. At that moment, change the direction/angle/length/weight of your line.
  • Notice how easy it is to create variety and how quickly your drawing become cluttered, chaotic, and confused. Let this happen.
  • Create several versions of this drawing in your sketchbook, using a variety of line weights and styles (thick, thin, medium, short, long, broken). Choose to make a mark based what you “hear”.  For example, if you hear a low tone, perhaps your marks should become thicker, denser or darker.
  • In some parts of your drawing you may make lines so dense that groups of lines become solid shapes. In other areas, your lines may be light, thin, and sparse.
  • Take the entire page into consideration– observing figure/ground, unity, and economy, even if these principles are lacking.

In your sketchbook you should complete at least:

  • 2 Monotony Line Networks
  • 2 Variety Line Networks

Lab 2: Project #2 | Sound Visualizations

Phase 1: Discover

Listening

  • Listen to your favorite piece of music with headphones
  • Imagine how the sounds and patterns look if they were lines or shapes and consider how they relate to each other.

Writing

  • Compose a minimum 2-paragraph description of the sounds you hear.
  • Describe them in terms of pattern, line, shape, variety. Consider how some sounds repeat to create rhythm.
  • Are some sounds rough or sharp and other smooth and flowing?
  • Do any of these observations affect how you understand the meaning of the music or the intention of the composer/songwriter/artist?

Documentation and Feedback

  • Create a new blog post called Sound Visualizations: Phase 1.
  • Add a link to the piece of music via  YouTube, SoundCloud, or similar.
  • Refine your writing and add it to the post.
  • Include the hours that you worked on this part of the project.
  • Don’t forget to comment on at least 3 other student’s posts.

Homework

  1. Post your Phase 1 of Project #2 writing to the class blog. Comment on at least 3 other students posts. See Guidelines for specifics.
  2. Materials Needed for next class: Sketchbook with and variety of pencils — plus inking pens, 9×12″ bristol.

Download PDF

Meet the Pros : Tomorrow 6:30pm

The first Meet the Pros lecture of the Fall semester is taking place tomorrow! Please stop by, especially if you are interested in web or game development.

  •  Tuesday, September 20th at 6:30pm
  • Grace Gallery, Namm 11th Floor

Rachél Bazelais : Game Designer

Rachél Bazelais

Rachél Bazelais

Rachél is a front end web developer and game designer in pursuit of that sweet spot between interactivity and user centered design. With experience in both front end design and game programming, this award winning developer creates narratives through a multidisciplinary lens. Aside from making interactive sites and games, Rachél also teaches game development and web development through organizations like Code Liberation and ScriptEd, with a passion to help increase diversity in tech. She’s also a co-founder and co-host on the Games, Seriously Podcast, a series on game and tech culture. After winning the Intel/Women in Gaming Scholarship in 2015 and the Pixelles Scholarship this year to attend the Game Developer Conference she has become even more involved in the local game development community in New York City. That includes Playcrafting events, game jams, IGDA NYC meetups and mentoring game developers for the Kill Screen Festival Scholars Program.

 

 

Download PDF

Urban Artifacts: Phase 3

20160919_070749

20160919_070735

 

For the inking part of my project I noticed that placing my inked work in a way that would please the eye on my paper was difficult because what I focus on would be different from what would catch the eye of other people. What I did find enjoyable was being able to turn my photos into obvious and abstract figure ground by photoshopping, drafting, sketching and finally inking.

Urban Artifacts: Phase 3

In phase three of this project we had to illiterate our image compositions that we created on phase 2. These two phases relate in that we have to reposition our images based on the critique received on our photoshopped images. For example, if an image that we created  as ambiguous was in fact more obvious; we would need to extend the objects more to the edges and create an unstable relationship.  Overall I spent about and hour and a half on making the final pieces of phase 3.

Urban Artifacts: Phase 2



Overall hours on this project probably three hours.

COMD Class 6 | Critique

September 18, 2016

ALL PARTS OF Project #1* are DUE:

  • Bring finish Inked Sketches (1 stable, 1 ambiguous) to class for critique.
    • Your inked compositions should be labeled ON THE BACK with your full name and the project number (ie: Project #1)
      NOTE: Points will be deducted from your grade if your work is smudged, wrinkled or bent. Protect your work with tracing paper and transport in a portfolio (refer to recent class demo).
  • Complete all Design Process Blog posts Phases 1-3 for Project #1.
    • We will use the class blog to present finished work during the critique next class.

* You will complete your final post (Phase 4: Deliver) after the critique

Critique

  • Present and analyze your finished work in terms of concept, craft, what you learned, and the design process.
  • State your name, your understanding of the project goals (ie: what is the point?), which parts are successful and which parts need more work.
  • Your peers and the professor will provide feedback. You will have an opportunity to revise your work based on the feedback and improve your grade.
  • When critiquing other student’s work, clearly describe what works and what doesn’t work using the project vocabulary:
    • Shape (Organic, Geometric)
    • Frame
    • Figure-Ground (Obvious, Ambiguous, positive space, negative space)

Homework

  1. Complete your final post (Phase 4: Deliver) for this project:
    • Create a new blog post called Urban Artifact: Phase 4.
    • In the post, document your thoughts about this project. Think about what you learned, what you could have done better (planning, material use, craft), and how you will apply what you learned to your next project. Consider and respond to the comments made in class during the critique.
    • Include links to your three other Design Process posts for this project. (ie: Phase 1: Discover, Phase 2: Define, Phase 3: Develop)
    • Don’t forget to comment on at least 3 other student’s posts. Review commenting guidelines first.
    • NOTE: You will receive a grade and comments from the Professor on this post. If you do not create this post, you will not receive a grade for the project.
  2. Materials needed for next class:
    • your favorite piece of music
    • headphones
    • sketchbook (always)
    • Pencils (wide range from 4h to 4B)

Download PDF

Urban Artifacts: Phase 2

Work Time : 1 hour

Urban Artifacts Phase 2

Work time: 2 hours

Urban Artifacts Phase 2

Ambiguous

Obvious

Work Time: 3 Hours

 

« Older posts Newer posts »