Author Archives: Frank Mason

Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Unity

For today, we worked on importing several Blender character models as well as our game that we have been working on for Interactive 3D Programming. Thus far, we have found the process of the workflow between Blender and Unity in … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 3)

For today, we finished the installation of Unity on the Studio Blue Computer. To complete the process, we had to haul the computer itself to V314, connect to the internet, redownload Unity and test it to make sure it works. … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 2)

For today, we continued our efforts on setting up shop for us to continue our work on Unity. Unfortunately, today we arrived at another setback in the form of installation licenses. Installation of Unity on the Mac computer in Studio … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 1)

For today, we collaborated with Wale and professor Baker on the most suitable location for setting up a workstation that will allow us to work on Unity. We had all come to an agreement that the Mac computer in Studio … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Re-research Unity Licenses

For today, we had to step a back with our project because in the Terms Of Agreement for Unity, not all licenses can be mixed in terms of features, functionality, and content with the Pro version of Unity. However, we … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Similarities and Differences Between Blender and Unity

For today, we conducted research into how similar in functionality Blender and Unity really are. During the course of these 3 weeks since we have started our research into using Unity, we have always asked ourselves how similar are the … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Moving Assets Between Blender and Unity Interchangeably

For today, we conducted further research into the extent that one program is able to move assests into another. We focused primarily on moving objects, animations, artwork from Blender into Unity and how much Unity will accept of Blender’s features … Continue reading

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Sensor Tiles Project: Unity Team Frank & Dwayne – Blender Into Unity Workflow

For today, we have conducted research as to how we can work on an object created and started in Blender and then import those objects into Unity to continue the workflow. Thus far, we have been creating our own video … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Objects From Blender Into Unity

For today, we have conducted research into the workflow of both Blender and Unity. Our goal today was to research how we can work on a project in Blender and then export all of its objects, properties and how it … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Unity Licenses

For this week, we have looking whether or not we can use Unity for the reminder of our project with the sensor tiles. Thus far, the prevailing question is how (if we can) use Unity to export Blender files to … Continue reading

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