Monthly Archives: October 2014

Even further!

Ishik, Remy, Xuemin First, we got the gcc build script command to work by copying the Leap.h header file into the working directory for the package. With that fixed, we were able to import the package into the python console … Continue reading

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Sensor Tile Project: 29 Oct 2014 Miles, Brian, Gabby

Today we found a bunch of information, and here is said information. Blue = Gabby Brown/Red/Maroon..? = Miles   (ノ ゜Д゜)ノ ︵ OI∩┴   https://trac.v2.nl/wiki/pyOSC ^ This is in Python, it’s another implementation of OSC. http://casparcg.com/wiki/CasparCG_OSC_Protocol Server side software to … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Re-research Unity Licenses

For today, we had to step a back with our project because in the Terms Of Agreement for Unity, not all licenses can be mixed in terms of features, functionality, and content with the Pro version of Unity. However, we … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Similarities and Differences Between Blender and Unity

For today, we conducted research into how similar in functionality Blender and Unity really are. During the course of these 3 weeks since we have started our research into using Unity, we have always asked ourselves how similar are the … Continue reading

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Further

Still having path issues, but we’ve chewed through G++ a little. the command g++ -fPIC -I/path/to/python.3.3/include/python3.3/ LeapPython.cpp /usr/lib/leap/libLeap.so -shared -o LeapPython.so isn’t complete. First, we need to make that “path/to/python/3.3/include/python3.3” bit actually go to our Python directory. It occurs to … Continue reading

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Leap Motion + Linux

Gabby (in Studio Blue [↓]) Remy, Xuemin Ok! So, no post from last week because we were too aggravated and ashamed to write about how we growled and kicked at it for hours, got it to work once and then broke … Continue reading

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Sensor Tile Project: Gabby, Miles, Brian, Kenneth, Al, Reno

For today, we re examined the code from the previous class and used the previous blog post as a reminder of what we had done. We looked through the various java files that were apart of the jar that were … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Moving Assets Between Blender and Unity Interchangeably

For today, we conducted further research into the extent that one program is able to move assests into another. We focused primarily on moving objects, animations, artwork from Blender into Unity and how much Unity will accept of Blender’s features … Continue reading

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Sensor Tile Project: Brian, Kenneth, Reno, Al, Miles, Gabby

For today, we re-verified all steps to complete setup of sensor tile project. Port forwarding was setup and confirmed to work. Gabby was informed that some writing was already done regarding the use and setup of port forwarding. Following this, … Continue reading

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Sensor Tiles Project: Unity Team Frank & Dwayne – Blender Into Unity Workflow

For today, we have conducted research as to how we can work on an object created and started in Blender and then import those objects into Unity to continue the workflow. Thus far, we have been creating our own video … Continue reading

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