For today, we have compiled all of our previous posts and conducted further research into Blender as well as Unity. The purpose of this is to establish a working and accurate guide about Blender and Unity for individuals in future semesters who wish to learn the workflow, pitfalls and tips and tricks for beginners. It will specifically have a low entry barrier as it can be read and understood by students ranging from engineers and computer programmers who have little to no experience with 3D modeling software like Blender or Maya. However, it will also be inclusive towards users with little technical knowledge about computers and software.
Out next post will be the beginner manual itself.