Category Archives: DOCUMENTATION

How to!

This is what we have so far: Mac OS X: Install Conda Download this file and keep it in your Downloads directory (if you move it make sure you change the path in the build.sh file) In terminal cd into your … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Beginner’s Guide For Blender & Unity

Table of Contents 1………………. Introduction into Blender & Unity 1.1……………. Purpose of 3D Modeling 1.2……………. Resources/Links 2……………… Before you begin, Tips & Tricks for every beginner 2.1…………… Common pitfalls to avoid 3……………… Getting Started 4…………….. Workflow of Blender & Unity … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Creating The Beginner’s Guide For Blender & Unity

For today, we have compiled all of our previous posts and conducted further research into Blender as well as Unity. The purpose of this is to establish a working and accurate guide about Blender and Unity for individuals in future … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Plugin Wars & Continuing Work On Our Game

For today, we consulted and took professor Baker’s advice. One of our main goals for today was to search for plugins that could be used with Unity that would allow us to export Unity native file formats (such as .unitypackage) … Continue reading

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Final dance of this semester

So: Linux: the SWIG method builds without a hitch. To get it working in Blender the only complication requiring your admin password to get libLeap.so into /usr/var. No problems after that Mac OS X: the unofficial CTypes binding builds and runs … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Character Models Into Unity & Exporting Files Into Blender

Today, we have imported a Lego Crash Dummy into Unity and placed it into our environment. We are using this Lego figure to test the physics of our game for the current build of this game by having the Lego … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Exporting Assets From Unity Into Blender

For today, we have working to perfect the lighting setup that will be used in our game. But as an idea, professor Baker had us test the theory as to whether or not it is possible to make changes to … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Game Mechanics

For today, we worked on implementing gameplay mechanics such as lighting and camera control. We also worked on some of the python script for the purposes of creating character movements that will respond to when the player moves their character. … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Working On A Unity Game

For today, we have incorporated all of our assets from our small horror game that we have been working on for our Interactive 3D Programming class with Professor Baker into Unity. We have decided that it was a good idea … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Character Models

For today, we have imported the game that Dwayne and I have been personally making for our other class, 3D Interactive Programming. Thus far, we have testing the import process of importing all of our assets from that game into … Continue reading

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