Tag Archives: Lab Notes

Sensor Tiles Project: Unity Team: Frank & Dwayne – Creating The Beginner’s Guide For Blender & Unity

For today, we have compiled all of our previous posts and conducted further research into Blender as well as Unity. The purpose of this is to establish a working and accurate guide about Blender and Unity for individuals in future … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Plugin Wars & Continuing Work On Our Game

For today, we consulted and took professor Baker’s advice. One of our main goals for today was to search for plugins that could be used with Unity that would allow us to export Unity native file formats (such as .unitypackage) … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Character Models Into Unity & Exporting Files Into Blender

Today, we have imported a Lego Crash Dummy into Unity and placed it into our environment. We are using this Lego figure to test the physics of our game for the current build of this game by having the Lego … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Game Mechanics

For today, we worked on implementing gameplay mechanics such as lighting and camera control. We also worked on some of the python script for the purposes of creating character movements that will respond to when the player moves their character. … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Work has resumed

For today, we have continued to use the test character models and animate them to gain greater understanding of Unity’s workflow. We also decided to import a few more models and test them to understand with enough proficiency our process … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Unity

For today, we worked on importing several Blender character models as well as our game that we have been working on for Interactive 3D Programming. Thus far, we have found the process of the workflow between Blender and Unity in … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 2)

For today, we continued our efforts on setting up shop for us to continue our work on Unity. Unfortunately, today we arrived at another setback in the form of installation licenses. Installation of Unity on the Mac computer in Studio … Continue reading

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Wrestling files

Today we set on to figure out what’s up with Blender. We found the old Jenga .blend file from the previous semester and loaded it, as well as investigating the file organization of last semester’s setup. The .blend file wouldn’t … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 1)

For today, we collaborated with Wale and professor Baker on the most suitable location for setting up a workstation that will allow us to work on Unity. We had all come to an agreement that the Mac computer in Studio … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Re-research Unity Licenses

For today, we had to step a back with our project because in the Terms Of Agreement for Unity, not all licenses can be mixed in terms of features, functionality, and content with the Pro version of Unity. However, we … Continue reading

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