- How to!
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Beginner’s Guide For Blender & Unity
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Creating The Beginner’s Guide For Blender & Unity
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Plugin Wars & Continuing Work On Our Game
- Final dance of this semester
- Progress on
Monthly Archives: November 2014
Remy, Xuemin Still having trouble getting the SWIG wrapper to work. I went back through the filenames and tried setting them back but that didn’t work so I just put them in near by folders and started over. No further … Continue reading
For today, we have incorporated all of our assets from our small horror game that we have been working on for our Interactive 3D Programming class with Professor Baker into Unity. We have decided that it was a good idea … Continue reading
Ishik, Remy, Xuemin Tried renaming various filenames including the .so and .dylib files (LeapPython -> Leap -> _Leap -> _LeapPython) Also tried replacing every instance of “LeapPython” in every file with “Leap” -> This caused a recursive error AKA … Continue reading
Today we tried to implement a touch screen feature but it still needs work. Transferring measurement into sketchbook, figuring out how to hang up screens.
For today, we have imported the game that Dwayne and I have been personally making for our other class, 3D Interactive Programming. Thus far, we have testing the import process of importing all of our assets from that game into … Continue reading
For today, we have continued to use the test character models and animate them to gain greater understanding of Unity’s workflow. We also decided to import a few more models and test them to understand with enough proficiency our process … Continue reading
Ishik, Remy, Xuemin Different beast, different problems. Instead of using libLeap.so, we now use libLeap.dylib, and clang++ instead of g++ In our blender modules folder, we need Leap.py, libLeap.dylib, and LeapPython.dylib. These are all here, and currently we’re getting the … Continue reading
Al moved the desk in Studio Blue to do measurements, which includes our Mac workstation with all of our Blender and Unity assets for character models and environments. Therefore, we could not do any work for today.
Remy, Ishik, Xuemin So we’ve given up on trying to make Blender, Linux, and SWIG all work happily together; we just have the user input their password into the file to put it in/usr/lib. This works and we’re backing … Continue reading
For today, we worked on importing several Blender character models as well as our game that we have been working on for Interactive 3D Programming. Thus far, we have found the process of the workflow between Blender and Unity in … Continue reading