Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Character Models

For today, we have imported the game that Dwayne and I have been personally making for our other class, 3D Interactive Programming. Thus far, we have testing the import process of importing all of our assets from that game into Unity and continuing to work in Unity.

Thus far, we have been successful in importing all of our assets as well as making improvements in lighting, enemy character models and textures with some of Unity’s unique features.

Our next step is to collaborate with Wale and discuss what could be done to our project that would make our project work in sync with Sensor Tiles. As an alternative, there will also be the discussion on how we incorporate more features from Unity to enhance the quality of our game’s current state since he is more experienced than us in Unity.

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