- How to!
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Beginner’s Guide For Blender & Unity
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Creating The Beginner’s Guide For Blender & Unity
- Sensor Tiles Project: Unity Team: Frank & Dwayne – Plugin Wars & Continuing Work On Our Game
- Final dance of this semester
- Progress on
Monthly Archives: December 2014
This is what we have so far: Mac OS X: Install Conda Download this file and keep it in your Downloads directory (if you move it make sure you change the path in the build.sh file) In terminal cd into your … Continue reading
Table of Contents 1………………. Introduction into Blender & Unity 1.1……………. Purpose of 3D Modeling 1.2……………. Resources/Links 2……………… Before you begin, Tips & Tricks for every beginner 2.1…………… Common pitfalls to avoid 3……………… Getting Started 4…………….. Workflow of Blender & Unity … Continue reading
Sensor Tiles Project: Unity Team: Frank & Dwayne – Creating The Beginner’s Guide For Blender & Unity
For today, we have compiled all of our previous posts and conducted further research into Blender as well as Unity. The purpose of this is to establish a working and accurate guide about Blender and Unity for individuals in future … Continue reading
For today, we consulted and took professor Baker’s advice. One of our main goals for today was to search for plugins that could be used with Unity that would allow us to export Unity native file formats (such as .unitypackage) … Continue reading
So: Linux: the SWIG method builds without a hitch. To get it working in Blender the only complication requiring your admin password to get libLeap.so into /usr/var. No problems after that Mac OS X: the unofficial CTypes binding builds and runs … Continue reading
Forget about swig This here works flawlessly for Mac OS X: https://github.com/shadowmint/python-leap-ctypes 😀 Now to get it working in Blender.
Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Character Models Into Unity & Exporting Files Into Blender
Today, we have imported a Lego Crash Dummy into Unity and placed it into our environment. We are using this Lego figure to test the physics of our game for the current build of this game by having the Lego … Continue reading
For today, we have working to perfect the lighting setup that will be used in our game. But as an idea, professor Baker had us test the theory as to whether or not it is possible to make changes to … Continue reading
So we’re into new things. I really think this is a SWIG compiling error, we found that the imp module being used in Leap.py was depricated. We decided to use importlib as was specified in the docs but that still … Continue reading
Today we verified the code that was downloaded from Github. It is functional, but more research is needed.