For today, we have continued to use the test character models and animate them to gain greater understanding of Unity’s workflow. We also decided to import a few more models and test them to understand with enough proficiency our process of importing content between Blender and Unity.
Thus far, we feel as though we are really starting to understand the process of Unity and what will be needed to to not only maintain a steady between Blender and Unity but what features are offered to us in the free version of Unity and how it differs from Blender.
Our next step is to discuss with Wale and Miles on how we can maybe make Sensor Tiles talk with Unity for feedback.