For today, we worked on importing several Blender character models as well as our game that we have been working on for Interactive 3D Programming. Thus far, we have found the process of the workflow between Blender and Unity in terms of importing objects, characters and environments to be relatively smooth. Most of our day consisted of getting used to the many features of Unity, specifically towards rigging character models and trying to animate them for testing purposes.
Our next step is to collaborate with Miles and Wale to plan the course of action for how to make our project for Unity work with the Sensor Tiles.