Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Objects From Blender Into Unity

For today, we have conducted research into the workflow of both Blender and Unity. Our goal today was to research how we can work on a project in Blender and then export all of its objects, properties and how it relates to the workflow of Unity.

Thus far, we have complied the following steps on how import files from Blender into Unity:

Note: Unity natively imports Blender files. This works under the hood by using the Blender FBX exporter, which was added to Blender in version 2.45. For this reason, you must update to Blender 2.45 or later.

  1. To get started, save your .blend file in your project’s Assets folder (or whatever folder you saved your project in). When you switch back into Unity, the file is imported automatically and will show up in the Project View.
  2. To see your model in Unity, drag the model from the Project View into the Scene View.
  3. Finally, from this point onwards, whenever you modify your .blend file, Unity will automatically update whenever you save.

At the time of this writing, we have found this method to be easy for importing:

  • All nodes with position, rotation and scale. Pivot points and Names for the project.
  • Meshes with vertices, polygons, triangles, UVs, and normals.
  • Bones
  • Skinned Meshes
  • Animations

Our next step is to conduct more research into the general workflow of Unity and how it can be utilized going further into this project.

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