Andrew: Wearable Computation

Wearable Computation is a type of clothing that relates or have elements of technology. In terms of computer based ideas or technical in terms of working with clothing or accessories for improvement on how we view the world and make very complex machinery in a very simple and easy manner to work with.

1: Company

2: Project

3: Article

4: Video

5: Individual

Amoni B: Generative Art

Generative Art

Definition: Art that is made from a processing code at random or after some type sensory detection.


Blog/Collective with various artist:

Actual Program to play with/Project:


Company: Bleank

Kenny Chiu: Machinima

Machinima: Machinima is a genre of film that uses computer software usually similar to a video or from an actual video game for footage. The dialogues are usually replaced for the purpose of the film.


1)Machinima Inc: As the name suggest, Machinima Inc is an major corporation and created many machinima type films to begin with(hence the name). They later expand to cover news and over feed in gamings and entertainment.

2)Virtual Video Project: The virtual video project is a program within New York city for teenagers that uses Second Life project to create machinima films

3)Article: This article pertains to the incorporation Machinima’s event within New York.

4)South Park: A episode of South Park most famous for their use of Machinima. “Make Love Not Warcraft” is a famous episode of South Park in which the four protagonist begins playing World of Warcraft but was halted by a gamer who constantly kills everyone.

5)Hugh Hancock: Machinima is often a large project dealing with several individual. It was difficult to find any individual within New York so I selected the founder of Machinima, Hugh Hancock. Below is the closes thing to his website.

Lukasz Pypec – Robotics

Robotics is the idea of creating mechanical robots to help us with our daily lives.  Honda has created a very successful humanoid robot called Asimo that is being used to showcase what we can do with robotics and even greet the President of the United States.

Company –¬†

Project –¬†

Article –¬†

Video –¬†

Individual –¬†


Sean: Gestural Interfaces

The topic I have chosen to research is gestural interfaces or the use of human body motion to interact with a digital medium. The goal of gesture interfaces is to recognize and interpret human motion and translate it into a mathematical algorithm that can be used as data. Most gestural interfaces use the face and hands to control or create something digitally.


1: Intel RealSense (

2: SixthSense (

3: Car Gesture Dashboard (

4: Gesture ring (

5: Future interface group (

Amoni B – Thigiverse research      Test grab the snowman which is in bold



Lukasz Pypec – Thingiverse Research

Game board – This isn’t exactly the game board we used, but its interesting that we can create a game board through the 3D printer and we can use for our game.¬† The only problem is that we would have to 3D print different parts and then put it together. – Test Print the Puzzle pieces

Game Pieces РPieces for the game that we can have the players use to monitor their progress on the game board.  So we could create our own piece instead of using monopoly pieces like before.

Andrew Charles: Thingiverse Research

1) Gravity Falls Weather Vane.
Given that this is from a new and good show, I feel the weather vane can be useful for providing the element
of mystery with the mundane. How it can be applied to the project is that it can represent aspects that the player(s) haven’t uncovered yet in their progress.

Link 1:

2) Pawns – Lovecraft Collection
I believe these pieces will play into an aspect to my ideas at some point. The reason being is that it can be a substitute to many game pieces that are lost, their influences are interesting and that it would be cute to have pieces in this style.

Link 2:

3) Galaga
This can be used for something interesting and new in a certain section of the game/comic I wanted to work on. As it is a fun little thing to play with.

Link 3: (Test Print)

Sean: Rapid Prototyping

3D Printing: Process of creating a three dimensional object from design or model. Printing in three dimensions allows for precision in mass production and also adds to the precision when manufacturing delicate or intricate objects through the use of a layering pattern.

3D Cutting: Extraction of material to create a final product. Utilizing lasers, 3D cutting allows for precise cuts in many different materials like metals and plastics.

3D Scanning: Reverses the process of printing and allows three dimensional objects to be converted into a mechanical model.