Wearable Computation is a type of clothing that relates or have elements of technology. In terms of computer based ideas or technical in terms of working with clothing or accessories for improvement on how we view the world and make very complex machinery in a very simple and easy manner to work with.
Machinima: Machinima is a genre of film that uses computer software usually similar to a video or from an actual video game for footage. The dialogues are usually replaced for the purpose of the film.
Examples:
1)Machinima Inc: As the name suggest, Machinima Inc is an major corporation and created many machinima type films to begin with(hence the name). They later expand to cover news and over feed in gamings and entertainment.
http://www.machinima.com/
2)Virtual Video Project: The virtual video project is a program within New York city for teenagers that uses Second Life project to create machinima films
4)South Park: A episode of South Park most famous for their use of Machinima. “Make Love Not Warcraft” is a famous episode of South Park in which the four protagonist begins playing World of Warcraft but was halted by a gamer who constantly kills everyone.
5)Hugh Hancock: Machinima is often a large project dealing with several individual. It was difficult to find any individual within New York so I selected the founder of Machinima, Hugh Hancock. Below is the closes thing to his website.
Robotics is the idea of creating mechanical robots to help us with our daily lives. Honda has created a very successful humanoid robot called Asimo that is being used to showcase what we can do with robotics and even greet the President of the United States.
The topic I have chosen to research is gestural interfaces or the use of human body motion to interact with a digital medium. The goal of gesture interfaces is to recognize and interpret human motion and translate it into a mathematical algorithm that can be used as data. Most gestural interfaces use the face and hands to control or create something digitally.