COMD3504 - Section OL69 - Spring 2022

Author: Nathalie Quito

Discussion 2b: What is Design?

The first thing that comes to mind when thinking about what design is, is my thought process when beginning a design. Perhaps the definition of design is the process that every individual designer takes to get the most successful design. That then continues to the question of what exactly defines a successful design. Personally, a successful design could be whatever best communicates the message a company or business is trying to portray. Whatever fits best with the communication or better represents. But leading back to what design is for a person, their process to the final results could be what defines design to them and overall.

This connects to what I mentioned in my previous comment under the video post where I discussed how design is our process in which we choose what elements and principles we want to use and why. How we have the mind to explore theory of design in order to view and understand why design choices were made to successfully communicate what was being asked for. This process would be what distinguishes and separates a designer from a normal engineer or person who simply sees graphics in a practical manner rather than more meaning. It is also different from other forms of art like observational, where your direct goal is to illustrate whats in front of you. In design, you can go multiple routes that work for the one project.

Overall in society, design is for communicating a purpose or thought. Each graphic designers thoughts are influenced by theories and insights on elements and principles of design. The question of whether a design is good or bad does not need to be a rigid yes or no. Thus why theories comes into play very well. Design is a unique process for all, as long as the purpose is communicated best.

Nathalie Quito Assignment 1

Armstrong and Munari dedicated their writings to dissecting all aspects of what it means to be designer overall. Armstrong goes in depth with explaining the history of design back then from before post-modernism to modern and now with the advantages of software and technologies. While Munari goes into the meaning of what a designer is in society and how we should respond to what the industry is asking for. Overall, their motive is clear on highlighting the path designers should take a questions we should ask to grow with the time yet also explore the history in order to succeed and stand out from simple art. Challenges such as unoriginality and disinterest can surface as people may overlook the design industry regardless of how expanded it is throughout society. One quote that stood out to me form Armstrongs writing was where she states “design is visible everywhere, yet it is also invisible-unnoticed and unacknowledged.” It is our job to make ourselves as the designer noticeable and given reason to be acknowledged in the art world, and not Armstrong and Munari emphasis how the study of design theory can put us one step ahead of the game to get there.

The first question that came to my mind and the first to be answered was “why theory?” When reading about design, it is meant to stimulate and open our creative process to grow on our own work. When looking back into the history of design, you can see how things have changes in style and popularity and also come back based on cliental needs. Where post-modernism challenged the minimalistic style we eventually fell into and perhaps are now in right now. A question I asked myself when reading on how design has evolved is how can one as a designer follow along, while still coming off as original? Although yes there were styles and an informal rubric to follow to keep up with these changes, can we still produce different interesting work while feeling restricted? But will these restrictions keep us relevant to be considered successful? Another portion that stood out to me was where Armstrong said “graphic designers must take notes and consciously position themselves within the prosumer culture or run the risk fo being creatively sidelined by it.” Is it a risk we’re willing to run?

This connects me to Munari’s point on what it means to be a designer. It is first clarified that we are more than just the ordinary designer who can draw out a picture but has practical reasoning behind it and nothing more. An example of where a design engineer draws something out but simply explains his reasoning of certain choices because of what is cheaper rather than taking into consideration the aesthetics. While a graphic design would find deeper meaning into the reasoning of color and the audience it is targeting for a strong affect overall. A graphic designer overall learns to sue these basic elements to our advantage to express our work and to express the work/job to portray what is needed. It overall shows and leaves a good reputation four our skills in illustrating and differentiates us from superficial works overall.