Proposal

so i had an idea.
a history of science fiction throughout the gaming industry. science fiction has a huge genre base in gaming and has spawned many different franchises and cultural hits.

how has science fiction as a genre influenced and shaped the gaming industry as it is today? from basic 8 bit games such as asteroid, the the engine based games of today such as destiny, video games were made for science fiction. what i would like to look at in my presentation and paper, is how in the history of gaming has society been influenced, and the cultural backlash that many games have had on it. what is considered science fiction as a genre in gaming, seeing as there are many SF themes in many games. how has SF grown and changed in gaming meaning what has gaming changed for SF. what sort of advancements have been made as a result of a demand SF genre games.

i would like to find out how Science fiction has redefined gaming over the years. how it has affected the gaming and regular community, and why people love it so and still demand it. i want to answer these questions as best i can and find out for myself the impact SF has had on my games. this is something that hits close to home for me.

Hmmm

I BARELY have any ideas yet on what I want to do for this project, and it’s bothering the HELL out of me. I just can’t seem to think of the right thing .. Any one have any topics or suggestions I can lead on too? Other then just “science fiction” haha.

Proposal Revised

Being in Entertainment Technology, and having a lot of interest in sound design, I want to create sections of audio or score that essentially targets key emotions or moods that we usually see in science fiction (romance is probably not going to be included). These moods or emotions will be Amazement (e.g. seeing a whole new world), Tranquility (e.g. a utopia), Sadness (e.g. losing something), and Anger. For each set of moods will be a video or picture (that is science fiction) and the audio will be used to amplify what the video is trying to generate in the audience. There is one problem, and it’s me. When making audio, I want to be perfect. That being said, if it does not come out the way it is in my head, I’ll probably scrap it and snip out audio from scifi movies, shows, games, etc.

Knowing that this is a science fiction course, in my paper I want to define that link between music and modern science fiction and how it alters someone’s perception of a scifi work of art. If not define it, then narrow it down at least. Along with this will be the details of what we go through when we analyze what we see. We try to become the character and all that he/she is feeling is available to us. Through that interpretation, we create the score out of what we’ve learned through the mind of the character. This process will also thoroughly explained in my paper along with some research of what goes through the mind of some famous science fiction composers of our time.

Proposal draft 2, 4/26/15

After extensive thought i have decided to do my project 2 on lighting because i actually hope to work on a film set one day working with lighting . To be more specific im going to be researching lighting in certain science fiction films. I feel like lighting is such an important part of film and most people don’t realize how important it really is. Lighting is what sets the tone for a scene or most of the time the overall tone of the film.

with that being said let me explain some of the things im going to research and focus on with this project. I have chosen three science fiction movies i will look at and they are Star wars (Maybe just a New Hope, but i feel like its going to be the original trilogy), Alien (just the first one) and 2001 a space odyssey. I’m going to look at the overall tone of these films based on lighting and what that says about them and then compare them. Also im going to look at certain scenes from the films and look at the tone of those as well, but im also going to look at if the lighting based on a certain scenes symbolizes something or has a certain theme to it. I’m going to be looking for similar lighting and themes in these films and also contrast as well and try to find out why they might be similar or different. This is basically what i will be doing for project 2, i hope everyone understands where im going with this and hopefully some what interested, i can’t wait to present my findings.

So i have already started looking for some research on my topic so im going to include some of the links i found. One im going to use an article that explains lighting in film and why its so important. I’m also looking in to the gaffers and Director of photography on these films to possibly compare there lighting in these films to other ones they have done. Two of the films im using spark notes to look at themes and symbolism and then look at how that looked on screen. I have also found some articles on what certain lighting means in those films and for some why that kind of lighting was used. I’m hoping to learn in my research, is there a similarity in lighting in sci fi films and what that means and why they are similar. I’m also looking at it the same way with differences, but i think im also hoping to find more of meanings behind how certain scenes were lit and how that affected the overall tone.

here are the links i have started looking at

http://www.lavideofilmmaker.com/filmmaking/film-lighting-tips.html

http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic

https://jesseskinner.wordpress.com/2012/04/03/lighting-in-film-alien-ridley-scott/

http://www.sparknotes.com/film/starwars/themes.html

http://starwars.wikia.com/wiki/Color

http://blog.cinemaautopsy.com/2011/06/03/free-will-technology-and-violence-in-a-futuristic-vision-of-humanity-2001-a-space-odyssey/

http://www.collativelearning.com/2001%20chapter%205.html

http://www.collativelearning.com/2001%20chapter%208.html

http://www.sparknotes.com/lit/2001/themes.html

https://sharnela.wordpress.com/2014/10/02/star-wars-iv-a-new-hope-lighting-techniques/

http://somefilmsandstuff.com/2013/02/17/alien-retrospective-1979/

Proposal Project 2

For My project #2 assignment I want to do a study on two sub genres of Science fiction which are Steampunk and Cyberpunk. Although to separate genres in their own aspects they are still easily mixed up and qualified as a whole. So what I majorly would like to do is a survey where I go around City Tech and ask students which they prefer; Steampunk, Cyberpunk, or have no idea what either are. I wanna begin by seeing the preference (or lack of preference) that the student that attend city tech has. My final Hand in survey result will be designed.

I would like to do a piece that shows the difference of both genres. I specifically would do research on the key differences between the two and dray out a poster board sized art piece where both genres would collide. Finally I would hand in a Power point presentation that helps break down the 2 and also explains sub classes with the 2 genres that some may have never heard of such as Dieselpunk.

So in the Long run a Designed student survey, A poster board sized art piece, and a PowerPoint presentation.

From Small(ish) to Big(understatement), a look at megastructures in science fiction

I’d like to discuss the idea of Megastructures within science fiction. I’d like to research their origins within the genre, their influence on today’s society, and the concepts and ideas of futurists that challenge what is conceivably possible. I’d start with the ideas of mega cities, seemingly contemporary in construction, but covering exponentially larger areas. Next would com the idea of Arcology or “architectural ecology”, which are essentially self-sustaining (ideally zero-waste) megastructures that house large populations. Then comes a shift into outer space, talking about space elevators and habitats. Lastly I’d like to cover artificial planets, Ringworlds, and Dyson Swarm. Mixed in with the research, I intend to give my own analysis on these ideas, and possible reasons as to why such ideas have come about in the first place.

Oh well, why not include some content on multiple universe theories, fractals, alternate dimensions, and chaos theory. I’m joking of course, but it would be interesting to draw parallels between all these concepts.

I wouldn’t be covering large numbers of works for this project, just key texts that illustrate each milestone. For example, I might use metropolis to talk about mega cities and use resources on real cities to make connections between science fiction and reality. How the former influences the latter. If possible I’d like to draw from different mediums of science fiction besides printed text such as, games and movies I’ve played or seen.

I seems to me that reality or our knowledge and perception of it, can’t keep up with our imaginations.“Now that we know that this is possible, what comes after?” “What else is possible, based on what we know?” We keep asking those kinds of questions until we reach a point where concepts of what is possible become too intangible for us to socially and/or scientifically conceive. Then we just have to wait for reality to catch up. This line of thinking is what I’d like to demonstrate by megastructures evolving from mega cities to interstellar(or galactic) constructs in science fiction.

In terms of the deliverable, I’m not sure exactly how it might look. I’m leaning towards a paper, but I’d like to include images and diagrams to better convey the concepts. I would still need to think on this aspect. What I can do right now, is collect the resources I would like to use in this project.

Steam powered world.

After bouncing though with many ideas i decided to go with creating a world where the advancement of technology continued with steam. How would it differ from current technology? How would society change? Would the most basic things we take for granted change minimally or drastically.

Sources would be scarce since Steampunk is a genre of science fiction that is rarely explored. This is mostly due to not really having fancy FUTURE tech. That being said the sources are out there. One film is wild wild west with Will Smith. One question that could be explored is the reason why steampunk is not that popular.

It will mostly come into fruition as a basic research paper. But the presentation is still up for debate. It will somehow include video to show examples. I was thinking of doing something like Cosmos by Neil Degrasse Tyson guiding you though these worlds.

My Proposal

I decided to move away from my original idea and decided to pursue a section of science fiction that I also love, space. Outer space has always had a connection with science fiction, mostly because of the possibilities for fantastic stories such a setting provides as well as the technology associated with it. I plan to do research into why science fiction has ventured into space and claimed it as its own. Whenever a story is set in space it is automatically a science fiction story and I want to know why. This may still be too broad a topic, but I know I want to do something related to do this. Perhaps I will focus on methods of space travel and how these methods affect the worlds they are in. Perhaps I can do it on how technology levels differ from civilizations. I think I can work with these.

While such a topic may consist of a paper I would like to do something more than that, but I am not sure what exactly. Writing a story may be something I want to do, but I don’t want to commit to that idea just yet.

Inverted pentagrams and stuff. (Proposal)

For project 2 I plan to write about the use of religion in science fiction. Religion is a common theme among multiple sic-fi texts yet it’s not really talked about, so I want to explore it’s purpose and how it is used across different texts, as well as the use of religious symbolism and imagery. An example would be talking about the use of religion in Metropolis, The Machine Stops, and Blade Runner. Metropolis has a positive view on religion, The Machine stops has a negative view on it, and Blade Runner explores the concepts and flaws of religion. I will not use these texts, but rather they are just examples of how religion is used to achieve different goal in different texts. I will, however, use Metropolis as it is the only film I have seen that is simply religious propaganda; it’s message is very positive towards religion, which is rare in sci-fi.

The format I choose to use for my project will be a basic research paper. My research will involve basic google searches of texts that have a heavy use of religious themes, and maybe creator commentary on those themes if available. I have already been pointed in some good directions by the 4 pages that mention religion in the intro to sci-fi book.

 

 

Professor Belli,

Since this will be a research paper will the info I use have to strictly be confirmed as religious by the content creators? Or can I also have a bit of my own analysis? Ex: Say if I cant find information proving that Metropolis is intended to be positive towards religion, can I still use it given my analysis of the obvious symbolism shown in the movie?

There’s no Electronic Music without Sci-Fi

For my 2nd project idea, I wanted to take a focus into one of my big passions which is music. I wanted to try and create an analysis of the importance that music has played in science fiction, and also, the equally important role science fiction has had on the development and construction of electronic music. If you take a hard look, it’s a lot more prevalent than you think. Many of the early modular synthesizers and sound generators were in fact developed not only for experimental research, but also to create music soundscapes for a genre of entertainment that was really starting to take off…sci-fi.

Many of the sounds we’ve been accustomed to associate with aliens, spaceships, and robots all come from sound modulators. Think of that classic sound from “The Day The Earth Stood Still,” all came from the development of an electronic instrument called the theremin, where you basically move your hands along an electro-magnetic field to create sounds. Also important to note is the importance of classical music as well.

Now vice versa, science-fiction has done a lot to push the boundaries of electronic music and the musicians that make it. Just off the top of my head, huge albums like Pink Floyd’s Dark Side of the Moon, David Bowie’s Space Oddity, Rush’s 2112. All of these 70’s albums have themes and concepts that deal with outer space, robots, aliens, time, etc. What these albums also have in common is a big amount of electronically synthesized instruments and sounds. The two just go together and are so important to one another when you step out of just the literary genre.

I’ll probably flesh this out a little more, but these are just some of the ideas I want to explore.

Here’s some videos of some examples.

Theremin instrument

Dark Side of the Moon Full Album