Monthly Archives: October 2014

Leap and Blender

Gabby, Ishik, Remy, Xuemin Ok so we’ve gone around in circles a little lot. We were following the guide here telling how to use SWIG to wrap from Python 2.7 to Python 3.3. So we set off downloading Visual Studio 2012 and … Continue reading

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15 Oct 2012 Sensor tile project. Brian, Reno, Miles, Al, Kenneth

Today we tested for forwarding, it took awhile for the router to cooperate, but that was fixed. We also pinged the power box and it responded, also we tested without router direct connection. In wireshark when it was connect directly … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Importing Objects From Blender Into Unity

For today, we have conducted research into the workflow of both Blender and Unity. Our goal today was to research how we can work on a project in Blender and then export all of its objects, properties and how it … Continue reading

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Schedules!

Ishik: dammit you’re not here so no schedule for you D:< (even though you’re right outside the room [dammit]) Only certain on Weekends, 3-11 Everyone else: Monday/Wednesday unless they come in more or are medically inhibited

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Sensor tiles project 8 Oct 2014

Today we tested the TUIO software with version 1.4 of Processing to no effect. We tested PYMT with port forwarding with no results, so for next time we are going to test if the port is open on this machine. … Continue reading

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Sensor tiles project 6 Oct 2014: Miles, Kenneth, Al, Reno

Today we were testing a client called PYMT, we were testing to see if it would pick up the information being funneled into it, it was not because we could not reset the port that it needed to come from. … Continue reading

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All’s working!

Baker, Gabby, Ishik, Remy, Xuemin (maybe I’ll reorder by alphabet of last name later, or name length, this is distracting MOVINGON:D) So we figured out how to symlink in Linux, my brain was just fried and thinking backwards about the … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Unity Licenses

For this week, we have looking whether or not we can use Unity for the reminder of our project with the sensor tiles. Thus far, the prevailing question is how (if we can) use Unity to export Blender files to … Continue reading

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Symlinks and Linux

To do: Make it symlink to hierarchical script folders in order of difficulty (hard link on Windows) make a status print “By the magick of Conda!” make sure it uninstalls and reinstalls properly make sure that it’s compatible across platforms … Continue reading

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Losing battle. Wamp-wamp-waaamp

Keep in mind: building custom versions of blender to use different installs of Conda/Python. Get stackless working? Run Blender in Python mode (run the Python that Blender comes with) to make installing scripts and Conda stuff to the Local Directory … Continue reading

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