Hobby – Rachel

Hobby Algorithm of fixing IPhone Screens

1) Clean the screen properly, if the screen is cracked place clear tape all over the screen.
2) Unscrew the screws near the charging port.
3) Pull out the screen using a sucker, it easily comes out.
4) Take out the metal bar which covers the connectors, which is connected to the motherboard.
5) Unscrew all the screws from the large metal bar that is located in the back of the screen, that protects the LCD.
6) Remove the screw that holds the home button securely.
7) Pick the new screen and place the metal bar on the new screen. Place and screw all the screws in the appropriate locations.
8) Place the home button and secure it with the screws.
9) Connect the connectors onto the motherboard and place the small metal on top of the connectors to avoid shock.
10) Secure the screen onto the housing.
11) Switch on the IPhone and you are able to use to it.

Albano – Mouhamed

Worksheet for GDV talk by Heather Albano

1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

Parser interactive fiction games are classic story-telling, where a text parser takes typed input or a command from the player and simplifies it to something the game can understand. Games such as the famous Zork series, a player can type things like “take lamp” “take painting”. Meanwhile, a choose your path interactive fiction games there’s no text parsing, only a set of branching narratives. When the player selects a choice or option, the story continues with a new section of the story and this will continue until an ending is reached.

2. Name an example of a parser game.

An example of parser game is Zork I.

3. Name an example of a choose your own path game.

An example of choose your own path is The Cave of Time

4. Why does she say interactive fiction virtually died out in the mid-1990s?
Infocom, the primary producer of IF games sold the company to Activision, who then shut down the Infocom division in 1989.

5. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

Interactive fiction games rely heavily on text to communicate characters, story and the environment of the game. A lot of time and effort must be invested by game programmers making the words powerful and descriptive enough to communicate the atmosphere of the game. Heather Albano gives her example from the game “with those we love alive”.

6. Why does she say that ambiguity is not only unavoidable but also necessary?

Heather Albano says that ambiguity is not only unavoidable but also necessary because without graphic or an infinite amount of space for text to cover every detail, ambiguity is necessary for the player’s imagination to cover some of the details.

7. What’s important about complicity?

Complicity, define as the player’s ownership in the plot, is important because it allows the player to interact with the story and feel as if their choices actually affects the narrative of the game.

Albano – Andy

1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game. Both have a chunk of text, but parser offers you a cursor where you type your action and C.Y.P. offers multiple options for you to pick.

2. Name an example of a parser game.
Zork I by infocom

3. Name an example of a choose your own path game.
The cave of time
4. Why does she say interactive fiction virtually died out in the mid-1990s?
It paved the road for games with graphics.

5. Why does she say poetry is an important element of interactive fiction writing? What example does she use? She explains the significance of words and how they must be powerful and meaningful because of the limited amount. She uses an example from “With Those We Love Alive” by porpentine, 32 words that explain or imply a lot of detail. It forces the player to engage or try to be a detective and work off limited information.

6. Why does she say that ambiguity is not only unavoidable but also necessary?
With limited capabilities, every detail cannot be covered through text. Ambiguity is necessary because it allows the player to be more involved by drawing their own conclusions and interpretations.

7. What’s important about complicity? It’s the essence of interactive fiction, although the ending might be preordained, the choices the player makes are impactful. Player should have the feeling of “I made it happened”.

Hobby Algorithm – Sana Essa

How to roller skate?
Step 1: Get Roller skates and Protective gear.
Step 2: You are likely to fall, so have someone next to you in the beginning.
Step 3: Put on your roller skates
Step 4: Have someone hold your hand and try to keep your balance as you stand.
Step 5: Bend your a knees a little and try to push lightly with one leg
Step 6: try to glide use your legs to give that push, and whatever you do don’t get too nervous because than your all over the place, which means your going to hit the floor multiple times.
Step 7: Use one leg to push than the other till you are roller skating.

step by step

job transaction
Cashing a check
Call the customer over and greed them
Interact with them for a minute, let them present you their check
pick up the check make sure it’s sign
Go to teller link press on cash a check look up customer, click on name search, type in their first and last name and click on the search box.
Look up the costumer by address when the name is a common name,
Click on customer profile
Take a picture for the transaction.
Press business check scan the check when the green light appears make sure the check shows for the right amount and compare it with the original check image of a previos check. Accept the check if everything matches.
Ask the customer if he need anything else, if not then proceeded to paying him out. Type in the check amount and hang it in with the receipt.

Hobby Algorithm for riding a bike in New York

Step 1

Get a bike or build one if that’s your kind of thing.

Step 2

Sit on the bike seat facing the direction of the handle bars.

Step 3

Put 1 foot on the ground and the other on petal to the appropriate side.

Step 4

Push yourself with the bike with the foot that is placed on the ground.

Step 5

Push your other foot to a forward angle if the pedal is up or pointing forward do the opposite if the petal is pointing downwards.

Step 6

Place the foot that you used for pushing on the other petal.

Step 7

Push the pedal down when it comes up on either side.

Step 8

Hit an obstacle because you’re paying too much attention to everything on the ground or checking your phone or because you’re going down a narrow path that seems scary and you tell yourself you’re not making that without damage.

Step 9

Do steps 1-8 repeatedly and you will start to relax a bit.

Step 10

Go to a bike lane in New York and yell at people that start to chill walk on the bike lane like there suppose to because you have the right to.

Phone Photography – Umar Alam

  1. Open an application which captures images; preferably one with Manual camera settings.
  2. Turn on the Display Grid to assist in Framing the Subject(s).
  3. Choose a Shutter Speed:
    1. Faster Shutter Speed – Less Light and Less Motion Blur
    2. Slower Shutter Speed – More Light and More Motion Blur
  4. Adjust camera’s sensitivity to Light to the lowest ISO value which provides the desired amount of Light in the image.
    1. Higher ISO – More Light captured and More Noise produced (Fuzzier)
    2. Lower ISO – Less Light captured and Less Noise produced (Sharper)
  5. Identify the Subject(s) to be photographed.
  6. Determine how to Frame the Subject(s). For example:
    1. Centering the Subject(s) or
    2. Using the Rule of Thirds with the 3×3 Display Grid
  7. Set Up the shot with your determined Framing.
  8. Adjust camera’s focus; usually by tapping on the phone’s display where you want to focus.
  9. Capture the Image.
  10. If desired, take additional photographs of the same Subject(s) using Framing options to find the best one in the situation.

 

Albano Worksheet – Umar Alam

 

  1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

Parser and Choose Your Own Path interactive fiction games are similar except; Choose Your Own Path IF games provide a set of options the player can choose from to proceed with the story. In Parser IF games, the player tells the game what they want to do using a verb and noun, for example, “Enter Room.”

  1. Name an example of a parser game.

Zork – Infocom Games

 

  1. Name an example of a choose your own path game.

Lifeline – 3 Minute Games

 

  1. Why does she say interactive fiction virtually died out in the mid-1990s?

The games were limited to paper; resulting in shorter less detailed stories. Additionally, some IF games used variables to store the decisions of the player but also on paper. This required the player to commit to the work of keeping track of their, and usually other player’s, decisions.

 

  1. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

By carefully choosing their words, the game’s narrators can create worlds in fewer words. Instead of explicitly providing details about the world, the player will “see” the world from the implicit details created by their question on what they’ve read.

  1. Why does she say that ambiguity is not only unavoidable but also necessary?

It is necessary because a game has limited memory resulting in details having to bee left out. However, these details can be filled in by the player through implicit details or from their own interpretation of the game. This brings the player further into the game creating an emotional attachment to the world created.

 

  1. What’s important about complicity?

The player will become much more emotionally involved with the story when they feel as if they made the choices in the story themselves. An example of this are Parser games, where the players feel they have an infinite amount of choices but, are steered by the game by the context of the story and what they would actually do in the situation.

Albano – Kerolos

Albano Assignment
Worksheet for GDV talk by Heather Albano

1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

A parser is a game that gives you the option of typing in the illusion of the narrative you want while a choose your own path gives you the limited choices that differentiate the narrative bit by bit according to your choices.

2. Name an example of a parser game.

Zork I

3. Name an example of a choose your own path game.

Choose your own adventure The Cave of Time

4. Why does she say interactive fiction virtually died out in the mid-1990s?

She says interactive fiction virtually died out because the older methods of interactive fiction died out now it is evolving to give you more choices and yet lead you to them instead of looking for them in a book.

5. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

She says poetry is important because in a game of words, each word has a significance nothing is without reason. She used “With Those We love a Lot” by Porintine.

6. Why does she say that ambiguity is not only unavoidable but also necessary?

She says its necessary because it lets the player of the game fill in the blanks with their imagination so that there is a variation of different answers for the games.

7. What’s important about complicity?

When there is complicity that gives the player owner ship of the plot making him or her feel like they can type whatever they want and the game will do as they say, in reality it is just an illusion because it is a pre-written program.