Albano – Andy

1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game. Both have a chunk of text, but parser offers you a cursor where you type your action and C.Y.P. offers multiple options for you to pick.

2. Name an example of a parser game.
Zork I by infocom

3. Name an example of a choose your own path game.
The cave of time
4. Why does she say interactive fiction virtually died out in the mid-1990s?
It paved the road for games with graphics.

5. Why does she say poetry is an important element of interactive fiction writing? What example does she use? She explains the significance of words and how they must be powerful and meaningful because of the limited amount. She uses an example from “With Those We Love Alive” by porpentine, 32 words that explain or imply a lot of detail. It forces the player to engage or try to be a detective and work off limited information.

6. Why does she say that ambiguity is not only unavoidable but also necessary?
With limited capabilities, every detail cannot be covered through text. Ambiguity is necessary because it allows the player to be more involved by drawing their own conclusions and interpretations.

7. What’s important about complicity? It’s the essence of interactive fiction, although the ending might be preordained, the choices the player makes are impactful. Player should have the feeling of “I made it happened”.

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