It is a pleasure to meet you, my name is Jovannie Charles. I am a 21-year-old artist who’s trying to make his way into the gaming for animation industry. I come from a humble family and have a lot of experience in various things. In my free time I like to draw, play video games, or hang out with my friends. One of my favorite sports is soccer, reason being that I was raised on it by my parents. The type of video game I typically play mostly consist of fighting, RPG, or shooters. In my free time I do listen to music, and my favorite genre would be Hip Hop, rap, pop, and sometimes rock and roll. I look forward to learning and growing in this field during this semester.
Author: Jovannie
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Updates from Smash Magazine
- Moving From Moment.js To The JS Temporal APIThe way JavaScript handles time has evolved significantly, from the built-in `Date` API to Moment.js and now Temporal. The new standard fills gaps in the original `Date` API while addressing limitations found in Moment and other libraries. Joe Attardi shares practical “recipes” for migrating Moment-based code to the new Temporal API.
- Beyond `border-radius`: What The CSS `corner-shape` Property Unlocks For Everyday UIFor years, developers have been hacking around the limitations of `border-radius`, using clip-path, SVG masks, and fragile workarounds just to get anything other than round corners. The new `corner-shape` property finally changes that, opening the door to beveled, scooped, and squircle corners.
- Building Dynamic Forms In React And Next.jsSome forms stay UI, while others quietly become rule engines. Here’s why these two different approaches exist and how to choose between them.
- Persuasive Design: Ten Years LaterMany product teams still lean on usability improvements and isolated behavioral tweaks to address weak activation, drop-offs, and low retention – only to see results plateau or slip into shallow gamification. Anders Toxboe updates persuasive design for today’s reality, clarifying what has actually held up over the last decade.
- Human Strategy In An AI-Accelerated WorkflowUX design is entering a new phase, with designers shifting from makers of outputs to directors of intent. AI can now generate wireframes, prototypes, and even design systems in minutes, but UX has never been only about creating interfaces. It’s about navigating ambiguity, advocating for humans in systems optimised for efficiency, and solving their problems […]
- Now Shipping: Accessible UX Research, A New Smashing Book By Michele WilliamsOur newest Smashing Book, “Accessible UX Research” by Michele Williams, is finally shipping worldwide — and we couldn’t be happier! This book is about research, but you’ll also learn about assistive technology, different types of disability, and how to build accessibility into the entire design process. This thoughtful book will get you thinking about ways […]
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