Final Exam Prep:
- Read “Hello, Stranger” sample exam in Packet II. Choose one of the prompts and write an essay outline responding to it (not the essay itself, just an outline of the points you want to make).
- Begin reviewing the final exam article handed out in class.
Read “MLA Citation Guide” in Packet II, pp. 5-7.
1) Add in-text citations to your Essay 2.
2) Write out your list of articles used in Essay 2—alphebatized by the last name of your authors.
3) Use this citation generator to create properly formatted entries for each source in your Works Cited.
4) Post your Works Cited list for Essay 2 to the blog and bring a revised paper copy of your Essay 2 to class.
Read Naylor’s “A Word’s Meaning Often Depends on Who Says it” (Packet I and/or “Language” packet. Post essay workshop feedback to blog. Revise your essays!
Finish reading McCarthy’s “Notes on Trap” (handout) and complete Essay 2 feedback on the blog.
HW: Finish blog/in-class writing assignments from the past 2 weeks (on Drake and Vince Staples) and make sure you’ve posted to the blog. Begin reading first half of McCarthy’s “Notes on Trap” (handout).
1) In 2-3 sentences, describe a couple details from Drake’s video that stand out to you (the background, the outfits, the lighting, the dancing, the facial expressions, etc.)
2) Find a quotation from Caraminica’s article that connects to what you wrote in #1. In 1-2 sentences, write about the connection between the details you noticed in the video and the passage you’ve found in Caraminica’s article. EX: This aspect of Drake’s video can be connected to Jon Caraminica’s analysis of it: ________ (explain the connection)
3) Now make a connection back to what you wrote about memes earlier. How does Drake’s video and/or Caraminica’s text about it relate to what you said about meme’s earlier?
EX: Earlier I mentioned how memes ______(re-state something you said about the topic earlier). This connects to ________(something you’ve noticed in Drake’s video or Caraminica’s text)____.
2. Read Jace Clayton’s text called “on rap and white noise” (handed out in class and available online).
Finish any missing blog work. Read Caraminica’s article on Drake and memes in Packet 2.
We will be thinking more in the weeks ahead about why it will be good for you to add information from another “more scholarly” article or two to your Essay 2. With that in mind, in Packet II, read Nijhuis’ “The Pocket Guide To Bullshit Prevention.”
Also read “Do Sex-bots Have Rights?” by Slavoj Zizek (in Packet II).
Post the title, author, and publication of an article you found using a library database. Also tell us which database you used (see below for links).
Re-read Lauren Duca’s “The Viral Virus” (Packet I). Look up any words you need to know in order to understand this article and to write well about it.
1) Finish the online library orientation (see link in assignment for 10/29).
2) Write a paragraph consisting only of questions about your Essay 2 topic. These can be all sorts of questions—both questions you think you can answer (and want to answer) using research and also questions that are rhetorical or which you have no intent of answering.
Post this series of questions here and bring it with you to the Library on Tuesday. This is where our class will be held—meet us outside the library on the (4th floor of the Atrium (glass roofed) building.
EX: Why do some people think that violent video games make people more violent in real life? Do they think gamers identify too much with the characters and roles they play when gaming? What other theories might there be of how a violent video game could make someone more violent in reality? Are there theories that propose the opposite—that violent video games might make people LESS violent in real life? What do psychologists say about violent video games? Is there psychoanalytic theory that might help explain the effects of violent video games? Do computer scientists and game designers have answers to any of these questions? What role does mental illness play in the video-game-violence question? What role does mental illness play in the gaming community more broadly? Is gaming itself a kind of therapy—or could it also be a kind of illness in itself?