Tag: Final Report Topic (Page 1 of 2)

Final Report Outline- SL

Final Report outline

 

Is the chop-suey typeface racist ?

 

Intro- Talk about typography and the different types. Give an introduction about chop-suey.Ā 

 

P1-Ā  Who, where, when, why.Ā 

  • Who created the typeface.
  • Where and when was it produced and why.

 

P2 – Is this typeface racist?Ā 

  • Define racism and what makes something racist.Ā 
  • How do Asians feel about this typeface ?
  • Is it racist if its used almost everywhere ?

 

P3- What does the future have in store?

  • Are there any changes throughout history regarding chop-suey?
  • Can there be change with this typeface that still holds the same reaction?

Conclusion- Wrap up essay. Take key points from each paragraph and write synopsis.Ā 

Final Report Outline – JA

Final Report OutlineĀ 

Introduction : How does video games became a huge influence in graphic design throughout the yearsĀ 

Body :Ā  P1 : The history of Video GamesĀ 

Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā P2 : The evolution of Graphic Design in Video Games

Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā P3 : How does Graphic design is being influenced in video games industry?Ā 

Conclusion : Summary of the influence of video games in designingĀ 

Final Report Outlineā€“ BV

 

How has Advertising developed over time? How does it keep developing

 

Intro: Advertising has drastically changed in strategy over time and continuing to change

 

Body:

P1: Background based off history in AdvertisingĀ 

  • The beginning/ first to start creating Ads
  • How it worked and was it beneficial

P2: Where we are now..

  • Explaining drastic changes/perspectives
  • New Technology and influenceĀ 
  • Results ( positive/negative)

P3: What will be the next step to advertisingĀ 

  • Arising Advertisement strategiesĀ 

Conclusion: Summary and Development of Advertising

Final Report Outline ā€“ RR

Intro:

Inclusion is a pivotal role in design to help broaden and changed the way we look at diversity in the design community.

Body:

What is diversity in design?

Why inclusion is important in design?

How inclusion can diversify the design community.

Conclusion:

Summary of why inclusion in important in the design community.

Final Report Outline – KR

Introduction:

Since Video games became a part of our lives back in the late 70s we have seen a lot of improvement that has left us with our mouths opened. The advancement of technology has helped us improve our games and create new innovations to change the way we play games in many new ways. However technology isnā€™t the only thing that has improved in the making of video games through the years. Graphic design in games has improved so much and it’s impressive how it has. Technology and design has improved Video Games because it has made games more fun and more interesting to play.

Body:

Let’s look at the history of technology and graphic design in games and how it has changed it for the better

 

  1. Technology x Games
  • Beginning of games

 

  • Evolution through the years

 

  • the present and how it has made it better

 

2.Ā  Graphic design x Games

  • how are they connected

 

  • Example of graphic design in games

 

  • Example of graphic design in game covers and posters

 

Conclusion:

Explain how all of this has been reasons why video games are what they are now

 

 

 

 

 

 

 

Final Report Outline- MD

Introduction:

Diversity is important in advertisement because the media should more accurately portray the American consumer population and because consumers are more likely to buy something from a company that commits to diversity. As conversations about diversity, equity, and inclusion in the workplace continue to happen within organization everywhere, the fashion industry has not been immune to concerns about the lack of diversity and representation both on the runway and in the fashion background around the world. Despite the fashion industry welcoming all kinds of people, no matter race, gender, sexuality or religious background, there is still a preferred or ideal group of people that companies strive for. This ideal group is models that fit a certain standard of how the body should look. In particular, African American women are sadly not considered to be in this ideal group and this becomes quite apparent when looking at old and sometimes recent fashion magazines.

Body: But let’s take a step back…

  1. Historical Context and the Foundations of the fashion industry
  • What was the principal cause that started the domino effect?
  • The results of this cause in its early stages
  • How racism and treatment of blacks in the past affects the mindset of those in the future.

2. Representation in fashion

  • Overrepresentation of white women in fashion magazines and media (affects social standards)
  • The lack of representation of black women on magazine covers
  • The stereotypes created around black women and its influence (one sided and false representation)

3.Ā  Social Division

  • Beauty standards and social hierarchy (hair, height, weight)
  • Statistics and the Power of the Magazine
  • What are the basic steps needed to go in the right direction

Conclusion:

Final Report Outline- JD

Introduction

Ā 

There is an separation of paintingā€™s and 2d animation in art galleries

 

Body

Ā 

  1. Animation is underappreciated and is not seen as important as painting is

 

  • People can sometimes think of 2d animation as just a cartoon

 

  • People sometimes judge art based on whether they can relate to it, animation is harder

 

  • Panting has been around longer, so it is seen as more important

 

 

  1. Painting and 2d animation are very similar too each other

 

  • Both are creating environments on a certain type of canvas

 

  • Both sometimes focus on a single subject

 

  • Both are being used to express the views and ideas of the one that is creating them.

 

  1. The separation of animation history and art history keeps people from seeing 2d animation as the same as the painting they see in galleries

 

  • Classes mostly focus on the history of art, not on animation

 

  • Kids are taught what is considered art in classes at an early age

 

  • Students are taught how to paint, draw and craft stuff in art classes but never about how to do animation unless itā€™s a class about it.

 

Conclusion

 

 

Final Report Topic ā€“ NV

Introduction

The temple of the Parthenon was built in the 5th century B.C. and was dedicated to the Goddess of Wisdom Athena. The designers were architects Iktinos and Kallikrates who created the temple of Parthenon which did the largest Doric temple on the Greek mainland. However, a sculptor named Phidias created the statue of Athina in the temple of the Parthenon. The temple was destroyed multiple times by war and looting from important marbles and artifacts were sold by collectors. Parthenon became ruins it doesn’t mean has forgotten the ancient history of Greece will always be remembered for the earthquakes, fire, wars, explosions, and looting yet remains although battered, a powerful symbol of ancient Greece and Athenian culture.

 

Body

When the temple was built?

Who are the Architects who design the blueprint and the temple of the Parthenon?

When was the Persian War? and Why?Ā 

 

Paragraph Two

Who was the sculptor? Why did created of Athena? What is the purpose?

Why was destroyed or looted?

Why did the Periklis want to rebuild the temple?

 

Paragraph Three

Why the temple were exploited for the reason?

Who still has the important piece of marble from the temple?

Where is the artifact located?

 

Conclusion

Parthenon still remains in ruins in Athens will always remember the people in Athens who had rebuilt and restored in the century and had been destroyed by an explosion and still standing. Parthenon is a center of religious life in the powerful Greek city of Athens it was the symbol of the power wealth and elevated culture of Athens.

Final Report Outline ā€“ E M

The topic for my final report would be about the way technology has been taking control over our lives whiteout we even notice and is now impossible to disconnect from it, even if we try at a very young age with kids.

OUTLINE –

  1. introduction to the problem – Show how technology is overtaking our lives.
  2. Talk about how is affecting us and how is changing us.
  3. I will give examples of these changes and properly cited them with evidence.
  4. Talk about how is changing our new generation – show how kids are more interested in tech than playing with toys.
  5. conclude by remarking on the important points made throughout the paper.
  6. work cited page (MLA style)

Final Report Topic ā€“ NV

In the article ā€œUnderground Mainstreamā€, Stephen Heller Speaks about the commercial culture of design. Many markers steal ideas from visionaries in public products and even design propaganda. In the 60s every generation is changing by freedom of speech what was happening in the government also in the Vietnam war and many people had done sex, drugs, Rock ā€˜nā€™ Roll, happened that is called the Summer of Love. Many musicians and visual artists helped to define the cultureā€™s distinct characteristics. ā€œPsychedelic art a distinct vocabulary, influence by earlier graphic idiomsā€. This explains how designers have changed the world creating magnificent ideas of the youth culture and people were against it for the Christianity beliefs.

Culture jamming is a more effective design that can create a usual design of cultures. Some brands related to the barcode create designs of multiple lines and codesā€”the reason to develop barcodes is to identify what is what we see. For example, some codes had scanned one of the materials are clothes food other materials products. These are the intensifying the user, which is the barcode.

These are called when someone would steal it, nothing would let getaway that would face the consequences of punishment. That code represents a visual design of meaning is a person who is holding hands on the barcode showing that the person whoā€™s in prison in life. If use that itā€™s not about stealing the material, itā€™s about the world we live for. In this world we living in is getting worse or is getting better we donā€™t know all we can see is the part code represents The man behind bars that we were living in technology and present.

We are free but our personal life is not in our privacy meaning that the big brother is watching us that also explains the book of George oh well explains the future in 1984 life of technologies just changes our lives are we living a good life or what technology is getting worse. The ideas of the graphic design present culture of youth and the design of propaganda. Designs were made by graphic designers who can create an impossible way how we see a vision.

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