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Category: Unit 2 (Page 5 of 12)

I Am Not Your Negro

In Baldwin’s documentary I Am Not Your Negro, one quote I considered interesting is that  “It is not a racial problem. It is a problem of whether or not you’re willing to look at your life and be responsible for it, and then begin to change it.” It’s an issue whether you’re prepared and accountable for your life or not and start to change it.” Baldwin attempts to tell you in this quote that your life is in your hand and how you want to live your life is in your hand. He’s claiming the issue wasn’t racial. Just because you’re black, that doesn’t mean you don’t deserve a good life. You’re meant to control your life and you’re responsible for your own goods. You need to raise your voice and fight for your rights. Fight for a decent life. Black people did not want to change their lives. They didn’t want to see their lives and see the reality. Because they just accepted the life that they had become a black man. Baldwin was trying to tell the black people to look at your life and look at the life of the white people. You are just a human being, and you just deserve a life like white people .Another quote I considered relevant in Baldwin’s film is The Negro story in America is America’s story and it’s not a nice story.” In this quote he says that the American history was made by Negro. This is a disgraceful history of racial injustice in American history. No speech, no freedom and no life for Black people. It was white people that dominated them. The white people viewed them unfairly. The tale about negro was a tragic story about blacks and how the White People used to treat them. That’s why civil rights occurred.

Unit 2: Reflective Annotated Bibliography

Unit 2: Reflective Annotated Bibliography

 

Nowadays, especially around this time, video games are on most of our minds. Whether you are someone who constantly keeps up on video game news or someone scrolling through social media video games are getting more advertised. I have chosen video games as my topic because I have always been heavily interested in video games. My ambition one day is to be able to create games in the future. I wish to find out how influential video games can be and to highlight their impact on society.

Video games have had a major impact on social lives.Video games such as MMO’s(Massive Multiplayer Online games) also affect people’s social lives but giving them the opportunity to socialize and interact online with others in order to complete a common goal or agenda. Also, “social interaction is an integral part of the MMORPG game experience. Gameplay often requires cooperation with other player-characters, making gameplay a social activity as well. To complete many quests successfully and be victorious in combat and exploration, players must form groups that draw a balance between the various skill sets available in any particular game.”I have just explained how video games impact our social lives, now I will explain how video games affect their industry.

Video games have had a major impact on the game industry. As i stated before, The video game industry has constantly expanded over time making great advancements and progression which has led it to almost replace television as the main source of entertainment for children. Also, “video game sales have gotten a big boost all year due to social distancing during the pandemic. More Americans are spending time at home, and those numbers could ramp up during the winter season as coronavirus cases reach new highs.” The video game industry is like the galaxy, because it’s never-ending and ever-growing. Another impact on the game industry are consoles, “Microsoft Corporation (NASDAQ: MSFT) and Sony Corp (NYSE: SNE) just released their next-generation PlayStation and Xbox consoles. Analysts are expecting the new consoles to be popular holiday gifts this year, and those console buyers and gift recipients will be looking for new games to play.” November and December have historically been by far the best months of the year for game sales because of this fact. Now I will tell you how video games have impacted school/work.

Video games have had a major impact on school/work. Video games can also be a very interesting field of work/study because it’s ever expanding and self rewarding. By giving the game designer full control over how to shape an entire virtual plane. It’s only right that video games have their own studies because “video games are also an industry, a technology, an art, a form of communication, an educational tool, and a social tool, video game studies tries to encompass all these things and examine how they are related.” Learning how to create video games is like painting a masterpiece, because it takes time to perfect. “In the late 1990s and early 2000s, video games began to be addressed from the perspective of media studies and were compared with other media such as film, television, and interactive fiction or hyperfiction.” Also, “Only once the field became more established late in the first decade of the 21st century could books and writings take for granted that video game studies had become an accepted area of study unto itself. This same decade also saw the increase of conference papers, on-line journals like Game Studies, and finally entire conferences devoted to video game studies, and today video game studies has become one of the fastest-growing branches of media studies.”

In Conclusion, Video games have a major impact on society by affecting social lives, the game industry, and school/work. I have accomplished telling you about this topic by explaining how MMO’s(Massive Multiplayer Online Game) give people the opportunity to socialize and interact online with others in order to complete a common goal or agenda.Video game sales have gotten a big boost all year due to social distancing during the pandemic. More Americans are spending time at home, and those numbers could ramp up during the winter season as coronavirus cases reach new highs,and how video games are also an industry, a technology, an art, a form of communication, an educational tool, and a social tool, video game studies tries to encompass all these things and examine how they are related.

James Baldwin, “A Talk to Teachers” Raoul Peck, I Am Not Your Negro (Baldwin documentary)

After watching “I Am Not Your Negro” By James Baldwin one quote that attracted me was “People cannot bear too much reality.” This sentence describes there is a huge meaningful disparity in the way view ourselves and our universe. We often protect ourselves with delusions and distractions to escape from the reality because somewhere we all know that the reality will hurt. Such as the misery created by the racial regime in the Deep South persisted even further than it should have, however, when the violence was brought under the light an unusual extent of anti-black fanaticism that for decades had occurred there. Additionally, another quote that drew my attention when James Baldwin said “Not everything that is faced can be changed. But nothing can be changed until it has been faced. History is not the past. It is the present. We carry our history with us. We are our history. If we pretend otherwise we are criminals.” This quote has so much meaning as well as inspiring because what he said is very true. It is criminal to be in ignorance of the enormously destructive influence of that history. In this world, black people can’t restore the damages that have been done. Which must be performed by white people. History is the present, brought within us, and replicated before effective attempts to avoid and reverse direction are made. Although to be responsible for the past and taking responsibility for the damages is challenging but it shows dignity. Therefore, we all have to open our eyes and see the reality and take an effective step to bring a change and making sure history doesn’t repeat itself. 

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