Author Archives: Darius

Wayfarer

Background: The world was once a seemingly perfect utopia but unknown to it inhabitants, there was trouble brewing within a small, but reasonably powerful faction hidden in the shadows. This faction was unhappy with the balance of power. To deal with this imbalance the set off an Electro-Magnetic Pulse in which the world has ever seen before, effectively sending the once thriving futuristic world decades into the past. The crashing of every server in the Citadel caused a ripple effect, shutting down all other infrastructures connected to it. It has been 15 years since the incident and society is in shambles but is slowly progressing.

 

Technology: The technology of this world is at least a few decades ahead of anything we have today. There is power but everything must now be created by hand and only with previously held knowledge or that knowledge must come someone who knows how to do it or a primary source. However not many textbooks are left in the world and no one knows exactly why. Rumor has it the faction collected them all to keep any one person from knowing too much. Knowledge is power after all.

 

Inhabitants: The inhabitants of this world are humans, animals and anything else typically found on Earth except with the added possibility of cybernetic and genetic enhancements.

 

Main Story/Pitch: As people are trying to rebuild and develop a new society to replace the one they’ve lost, orphan Jeremy Reese Taylor is on another one of his famed expeditions to the outskirts of the settlement he lives in. JRT starts to hear stories  about his parents and they might have had something to do with the world going to hell. Intrigued and never one to miss out on an adventure he grabs his two friends Rhiannon and Harrison and set off on a fact finding mission. Little does he know what awaits him might be too much to handle. Conspiracy, Betrayal, Adventure and Horror awaits JRT and his friends. Will they survive? Will they find the answers they seek? Are JRT’s parents really dead? Play the game to find out.

 

Albano – Darius

  1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

Interactive Fiction games have a set story that the player navigates whereas Choose your Own Path games allow the user to change the story based on their in game choices.

  1. Name an example of a parser game.

Zork I

 

  1. Name an example of a choose your own path game.

The Warlock of Firetop Mountain, Sugarcane Island

 

  1. Why does she say interactive fiction virtually died out in the mid-1990s?

Increased competition.

 

  1. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

Poetry is important because all you have is world to build they world and the story.  S The example she uses is With Those We Love Alive.

  1. Why does she say that ambiguity is not only unavoidable but also necessary?

Ambiguity is necessary because the game world is in the players  mind do the story cannont be too rigid.

 

  1. What’s important about complicity?

Allows the player to insert themselves into the narrative. Not that it happened to them but the player did it themselves.