DON’T OPEN THE BOX – ARIF SAHITI (GAME IDEA)

DON’T OPEN THE BOX

 

While investigating the death of a local doctor, a brave police officer called Jack Sack uncovers a legend about a supernaturally-cursed, silver box circulating throughout New York. As soon as anyone opens the box, they will find a key. Also, he or she has exactly 31 days left to live. The doomed few appear to be ordinary people during day to day life, but when photographed, they look translucent.

Jack gets hold of the box, refusing to believe the superstition. As soon as he gets a hold of the box a collage of images flash into his mind: a group of rats running out of his mouth, an old newspaper headline about a drunk driving accident with Jack dying, an abandoned house that nobody has entered for years. Jack then takes the key inside the box and puts it in his pocket.

When Johnny notices he can’t move parts of his body at times, he realizes that the curse of the silver box is true and calls in his ex-girlfriend, a private detective called Michelle Banks, to help.

Michelle examines the box (after Jack already opened it and took out the key) and willingly submits herself to the curse. She notices a different type of key. She finds that the same visions flash before her eyes. She joins the queue for a supernatural death.

Johnny and Michelle pursue a quest to uncover the meaning of the visions, starting with a search for the house. Will they be able to stop the curse before their time is up?

Leave a Reply