Monthly Archives: May 2016

City Tech Science Fiction Collection Informs NEH-Funded Pedagogy Project

IMG_0390Prof. Jason W. Ellis recently used the City Tech Science Fiction Collection to find and share readings relevant to the NEH-funded “A Cultural History of Digital Technology: Postulating a Humanities Approach to STEM” Project directed by Prof. Anne Leonhardt and Co-Directored by Profs. Sandra Cheng, Satyanand Singh, and Peter Spellane.

“A Cultural History of Digital Technology” is a National Endowment for the Humanities’ Humanities Initiatives at Hispanic Serving Institutions-funded eighteen-month interdisciplinary faculty development project. It’s faculty participants—NEH Faculty Fellows—take part in reading and activity workshops, engage with invited speakers, and ultimately, plan the curriculum for a new, interdisciplinary course for first-year students in the School of Technology and Design that bridges cultural and historical significance to their science and technology-focused educational career path.

The third seminar of “A Cultural History of Digital Technology” is titled “Fractals: Patterning, Fabrication and the Materiality of Thinking,” and it was for this seminar that Prof. Ellis made his discoveries in the collection. This module explores the interdisciplinary perspective that led to Benoit Mandelbrot’s insights into fractal forms in nature, mathematics, signals processing, and computers, and it realizes the materiality of fractal roughness through the materiality of 3D printing and rapid prototyping. The other NEH Faculty Fellows working on this module include Profs. Michell Cardona, Boyan Kostadinov, Anne Leonhardt, Satyanand Singh, and Peter Spellane.

IMG_0437To support the discussions that accompanied a workshop on generating fractals in Mathematica, Matlab, and Mandelbulb3D software and realizing those computer-generated forms as 3D printed models, Prof. Ellis shared the earliest known stories that express some of the important ideas behind what we now call 3D printing: Robert A. Heinlein’s “Waldo” in the Aug. 1942 issue of Astounding Science Fiction (cover pictured above), which imagines remotely controlled armatures on macro and micro scles (Heinlein’s “waldo” became the accepted term for this kind of technology), and Eric Frank Russell’s “Hobbyist” in the Sept. 1947 issue of Astounding Science Fiction (cover pictured to the left), which imagines a godlike manufacturer of lifeforms who creates with what we would call today a 3D printer.

Of the two stories, “Hobbyist” is far more difficult to find, and the City Tech Science Fiction Collection’s holdings of Astounding Science Fiction made is possible for this important SF story to inform the discussions of City Tech faculty designing the new course. Having access to these stories in their original published form within City Tech’s Library Archives   made it possible to easily share these readings with team members, and it informed the cultural side of the on-going discussions in the project. This is a small, but early win for the collection’s impact on faculty research that informs pedagogy by supplying needed cultural and historical context in a timely manner.

 

Prof. Ellis’ Science Fiction Students on Inspiration for Entering STEM Fields

ellis-eng2420-group

Before getting out for Spring Recess, Prof. Jason Ellis asked his ENG 2420 Science Fiction students what SF inspired them and what SF in general does to inspire young people to pursue STEM careers. These are some of their insightful responses:

Nurul Alam, Mechanical Engineering
“Science fiction can open someone’s mind to potential ideas, things that people normally think is impossible. We have a lot of creative fields here at City Tech. In a way, we are the future.”

Kevin A. Gaul, Emerging Media Technologies
“Since science fiction contains elements related to STEM fields, it would seem appropriate for science fiction to inspire people to take up STEM fields to unlock the mysteries that science fiction has presented to us.”

Brandon Francis, Undecided
“I enjoy really thought provoking and complicated science fiction such as “—All You Zombies.” Science fiction can inspire people to want to create things that are seen in movies or TV shows. Inventions that are seen on Star Trek, like video chat, wasn’t possible at the time of conception but now it is a reality!”

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