Date 11/2
- Topic: Capstone design project
Contents
Pre-class:
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- Watch the video “What is a Capstone Project?”
- Why Capstone design project?
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In-class:
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Arduino Project Research
- Pre-class activity in Week 8
- In group, share what you researched on Arduino projects in the pre-class. Each member should present three projects. List the project name below.
- Random grouping: Random Group Generator
- Group 1: Richard, Lowman, Micheal, Ronaldo
- Group 2: Alex, Dennis, Islam, Saralynn
- Group 3: Jhorvi, Victor, Esau, Raul
- Select three project in the group, and analyze using the Input-Process-Output model.
- Input: How does the project collect input? Which sensor(s) does the project use?
- Process: How do the input date process? Write pseudo codes for the project.
- Output: How does Arduino react to the input?
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Capstone Project.
- Discuss below topics.
- What is capstone project?
- Team building
- Grouping, Randomizing: Random Team Generator
- Team Building Game, Aliens have landed
- This team game needs a bit of your imagination
- Scenario: aliens have finally landed on Earth near your home. They don’t speak English. So, each team must pick or draw three symbols or pictures to best describe your team.
- Time: 10 minutes. Digitize the symbols by taking pictures or downloading images on your computer.
- Capstone Project Brief
- Report Format for Capstone Design
- Cover Page: Title, Team members and number, Course Name, Date
- Table of Contents
- Abstract
- Introduction
- Problem Formulation
- Impact of the Project
- Ideations
- Design Strategy (Include options considered, ones selected, and alternatives for risk reduction)
- Division of tasks among team members
- Time line showing dependencies and major testable milestones
- Cost (Show total cost and cost to project in separate columns if different, eg. because of borrowed or donated items)
- Conclusion
- Appendices (eg. catalog copies, spec sheets, etc.)
- References
- Your milestones
- Problem Identification: Due Nov 15 (Fri)
- Solution Exploration: Due Nov 22 (Fri)
- Final Submission: Due Dec 7 (Mon)
- Final Presentation: Dec 14 (Mon)
- Define the problem
- Brainstorming (Rules as Suggested by Osborn, 1953))
- 1. Go for Quantity: Come up with as many ideas as possible.
- 2. Avoid Criticism: Verbal and nonverbal criticisms should be suspended until the evaluation process begins (after brainstorming).
- 3. Welcome Unusual Idea: The crazier the better; you never know where the train of thought might take you.
- 4. Combine and Improve: The idea that “1+1=3” means that combinations of ideas can lead to new and better ones.
- Questions
- What is the problem or need?
- Who has the problem or need?
- Why is it important to solve?
- Mind Mapping
- Mind mapping refers to a technique that designers and engineers use to express and generate ideas. All that mind mapping really is, however, is a way to get all of the ideas in your head down onto paper. There is no right or wrong way to mind map. It is simply a visual representation of the thoughts in your head, and it often looks like organized chaos.
- Brainstorming (Rules as Suggested by Osborn, 1953))
- Research techniques
- Case studies: in-depth investigations of a single individual, a group, or event. There is no right or wrong method but there are some basic roles of developing case studies.
- Interviews: conduct interviews with experts in the field on a specific topic. There is are general guidelines for conducting research interview
- Product Analysis: find a product that has the similar functions for your problem. Analyze if the product needs any improvements.
- Discuss below topics.
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