- Gender: Female or Male (more option available)
- Race: Elf, beastman, dragon, dwarf, fairy, demon and human
- Age: Unknown
- Level (in game) : Unknown (you are one of the players that have the highest level)
- Ability: depend on the race you chose/skills you accumulate throughout the game.
- Apply primer on your face as the base for your makeup.
- Apply foundation, and smooth out the foundation by using a beauty blender or foundation brush.
- Apply concealer on area that concern you such as dark under eyes and acne spots, and blend it with a beauty blender.
- Apply foundation power or translucent powder with a powder brush.
- Apply eyeshadow starting for the lightest color as the base, then apply in a darker shade as you apply your eyeshadows.
- Using a liquid eyeliner create a triangle shape on the outer corner of your upper eyelid, then fill in the triangle. Afterward create dash starting from the inner corner of the upper eyelid to the triangle and fill in between the space of the dash.
- Apply mascara over your eyelashes.
- Set your face with a setting spray.
- In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.
Parser interactive fiction game are games without graphics, with chuck of texts and cursors. The players would type in their course of different actions or where they want to explore in the game, and the game will response to what the players will see or what happen next.
Choose your path interactive game are games that have chuck of texts with multiple choice the player can choose from. The choice that the players make will direct them to different pages of the game.
- Name an example of a parser game.
Zork: The Great Underground Empire – Part 1 written by Marc Blank, Dave Liebling, Bruce Daniels and Tim Anderson, Published by Infocom in 1980.
- Name an example of a choose your own path game.
Sugarcane Island written by Edward Packer, published in 1976.
The Cave of Time written by Edward Packer, published in 1979.
- Why does she say interactive fiction virtually died out in the mid-1990s?
Interactive fiction virtually died out in the mid-1990s due to competitions.
- Why does she say poetry is an important element of interactive fiction writing? What example does she use?
Poetry is an important element of interactive fiction writing because when words are the only ways for you to communicate your characters and stories, you want to make the word as powerful as you can. An example that she uses was from “With those who we love alive” by Porpentine.
- Why does she say that ambiguity is not only unavoidable but also necessary?
Ambiguity is unavoidable but also necessary because the game does not have the graphics and an infinite space for all the possible texts and details, therefore the players have to fill in that details with their imaginations.
- What’s important about complicity?
Complicity is important because it can give the players an actual choices and decisions to make the game feel more realistic to the players.