Grading System

•In-Class Productivity & Participation 20%

• Individual assignments 70%

• Sketchbook 10%

• Projects given as Homework Assignments are due at the beginning of class and must be handed in, placed on the server, or placed in a Flash Drive to be reviewed; otherwise it is considered late.
• ANY MISSED ASSIGNMENTS WILL EARN A ZERO. Assignments received after the deadline will
drop a full letter grade, and will only be accepted within 1 week of the due date.  After that time period, any late assignment will earn a zero.
• A final portfolio of ALL PROJECTS will be handed in with the final project at the end of the semester.
Students have the option to revisit earlier projects and revise them based on critique.
• Make-ups: If a student finds they will not be able to present or hand in a project on the scheduled day, it is their responsibility to notify the instructor PRIOR to the due date and request alternate arrangements. Points will be deducted for late assignments and missed critiques.

You are expected to work on sketchbooks and assignments for at least four hours a week outside of class. You will find that assignments will take a lot more than that to be successful.  Students are encouraged to utilize tools posted in the Class Resources section for extra help.


Each student will present his/her work weekly for critique using appropriate design vocabulary. The critique is a neutral dialogue. Students will present their work and discuss their strengths and weaknesses, expressing what works and what doesn’t work in relation to the assignment guidelines. Peer responses will be given. No personal likes or dislikes are discussed without elaborating the “why” of it. Design-specific terminology should be used at all times.


Communication is at the heart of everything you do as a creative professional. Whether you go on to become a designer, illustrator, art director, game designer, or any one of the numerous careers that the COMD department is preparing you for, your number one goal is to communicate and to do it visually. To be able to communicate visually you also need to be able to communicate verbally. One of the most important and overlooked skills in our industry is to be able to express yourself clearly so that other people understand what you are saying.  With that in mind, you should always try to express yourself as clearly as possible in this (and all) of your classes. Within this class, you are expected to communicate with your classmates and with your professor. If you are going to miss an online class it is your responsibility to let the professor know. If you are sick and miss a class when an assignment is due you will get a zero unless you contact your professor. If you have a question or are confused about something COMMUNICATE! Ask a question, send an email. Ignorance is not an excuse.


Appearances matter.  Work should be presented online neatly and with care.


1. 1 Panel Cartoon | 10% 

2. Comic Strip (3/4-panel) | 20% 

3. 1 page Comic (Autobiographical Story) | 20% 4. 8 Page mini comic | 30% 

5. Cover Design | 10% 


1. Autobio Story Reading & Analysis | 10% 


1. In-Class Discussions, Critiques and Activities,

2. Productive Lab Time

* MOCCAfest 2022 Exhibitor Spotlight | extra credit* 


Weekly Sketchbook Pages Graded 2x Per Semester (Midterm and Final)

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