"Game On, Python!"

Pitch – Ria Arora

My game tells a story of a woman and her emotions. How she was happy one moment and another moment all that she could feel was fear of losing. The cause of this game is to aware people about their surroundings as well as make them giving towards society.  Giving also connects us to others, creating stronger communities and helping to build a happier society for everyone.

It is a story of a woman named Sasha who finally gets reward for her hard work that she has been putting for years and was excited to share it with her closed one. But while returning home she sees something (an accident) that made her feel scared and disturbed for months. After witnessing that accident she feared losing her family to an extent that she didn’t eat and sleep properly. Sooner, Sasha’s grandmother fell sick and was hospitalized, it was found that she had a heart attack and was no more. From there on, Sasha decided to help all around her in need. By each year she helped more and more people, and found her path of wisdom.

Knowing just the basic skills of computing makes me worried about how this Unit will go. Also, since I am not a gaming person I am being a little hesitant to put everything together and losing some interest in this Unit.

1 Comment

  1. Jacquelyn Blain

    Okay. First, don’t worry about the programming. It will happen. Second, let’s focus on telling a story. Right now you have some background about a character. Now you need to make an interactive story about her, giving her choices. Think of it this way: you have Sasha, you have the main story where she finds her path of wisdom because of some choices she makes to help people, right? Now what happens if she makes a different choice? What if she DOESN’T help somebody? How might THAT story end?

    So create two stories — one with a good ending, one with a bad one (bad in whatever way you want to define bad for her). The tell those stories using Aristotle’s model: her ordinary world, an inciting incident (the accident?), a choice she has to make, what happens because of that choice… and on to the end.

    Look at the Red Riding Hood example in the Resources area — it’s got an excellent concept map that shows you how those different stories might go, and the choices Sasha might make. Each one of the boxes is filled with narrative text and lead to different directions.

    You can also look at the Text Box Example on the Announcements page to see how you can make an interactive fiction story easily — my 5th graders are doing it.

    The way to maintain interest here is to invest in your main character — what is she really like? What things worry her? What would lead her to make a good choice versus a bad one? How would she react when things go badly?

    Give the visual concept map a try and see what you think.

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