"Game On, Python!"

Responsibility-Luidjy Damus

Although the industries play a huge and growing role in social influence their first priority shouldn’t be spreading messages and reminding us how messed up the real world is. Their first and foremost responsibility is providing us an escape from all of that, making us forget about how bad our day was, or be a way for us to take out our rage. I believe that the responsibility falls to the community, the millions if not billions of people that play the games and have a big if not bigger influence on the games than some of the companies. Most times it’s these communities that get to decide more about the game then the people creating them, whether it’s from a spam of fan letters or devs taking time to read some of their fans ideas.The idea of playing video games has grown bigger over the years and is still growing at a huge rate, at a rate that most companies cant keep up with but even with that some still try to spread messages and ideologies that we agree with even when its not their job to do so, although it might take a while one day everyone will have the representation that they’re yearning for.

2 Comments

  1. Akash Patel

    Something that stood out to me from your writing is video games are growing rapidly over the years. This is an important point to know companies who are developing video games in various ways because they haven’t realized how video games can be effective on people since they just think of making a profit and looking for ways to get more people in playing their games. However, I am wondering what companies can do to make a point in the game, like warnings or a message before the users starting playing? Overall, it was good to know more about the topic as you have many interesting points about video games.

  2. Jacquelyn Blain

    And now we get to the argument that games are meant to help us escape reality, not face it. And there’s a really good argument to be had there. It’s like some movies (books, graphic novels) are meant only to make us laugh or escape from the every day world, and that’s actually a noble undertaking (let’s hear it for comedies!!!). But the thing you said that really caught my attention was how much power you attribute to the gaming community itself. I don’t disagree. So would you argue that the community has any kind of social responsibility? I’d love to hear what you think about that…

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