Noah Ruede – 13.1

Map class

Will create the images making up the maps, and include functions to display the sections, and to add a red shade to the corresponding area whenever an image in the category in the category selection area is moused over.  Images and functions will be loaded into a map array.

Will create a category selection class, which creates images for each category, and up and down arrow buttons which move the categories up and down as a means of selection.  Images will be loaded in via a category selection array.

Will create a category class, which displays the images and information for a given section.  As different categories are selected, the appropriate images and information will be relocated to display accordingly.  There will be a display function, a function to input the amount desired of an item, an add to card function, and a function which displays the total given the number inputted multiplied by the price.

Will create a shopping list class which displays the names/images/amounts/prices of each object selected and loaded in from the category class.  Will have a function for calculating the total price of all the products selected.

Each of the elements of the different class will be loaded in as arrays.  There will have to be void keypressed and void mouseovers to handle the functionality of certain objects.

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Erick Asadobay H.W 13.1

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Erick Asadobay H.W 12.2

Pseudo Code

Array of cars;
Array of images;
Motorcycle class;
Images;
boolean timer

Void Setup(){
size(500,700);
load images
load arrays ( LOOPS)
}

Void Draw(){
background()
loops for arrays
load timer for new cars coming every 3-5 seconds
Motrocycle.display();
Motrocycle.collitionTest();
}

Class Motrocycle{
Dislplay()
Collition()
Move(If left or right arrow press, then x++ or x–)
Class Cars{
Display()
Move()

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Homework 12.2

As I mentioned in the last class, I would be attempting to creating a simple platform game. Branching from that, I would think that I would need a character. I would start with:

character class
what color would my character be
what image would I use for it

draw
whatever I want my size for my screen to be
how high I want my ground to be
what color is the ground
what color is the sky
how tall my platform is
how wide my platform is

display
if{ so-and-so button is pressed, move so-and-so}
else{do nothing}
gravity would probably be needed

So far this is what I have. There would be more to be included, but the general breakdown would be this.

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13.1 HW

Paddle Class Of My.. Not Much Juss Decided On Project

Link: http://www.openprocessing.org/sketch/97961

 

 

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HW 12.2

I Think For My Final Project Im Gonna Try To Make A Game Like Brick Breaker. I Would Need A Brick Class, A Ball Class.. A Collision Tester And I Can Make More Than One Level Depending On How Far I Can Get. Brick Breaker Is A Seemingly Simple But Fun Game So I Think If I Can Pull It Off It Can Be Good. I Would Have To Keep The Paddle In A Certain Location So It Doesnt Go Off Screen And I Can Also Limit The Balls To Three So If The Player Loses the Ball Three Times It Would Be An Automatic Lose.

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homework 13.1

http://www.openprocessing.org/sketch/97936

I’m not sure if the embedded code appeared when i posted it so here’s the link just in-case.

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homework 13.1

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Final Breakdown

Umm..it seems that i will be going with mix and match

first i’ll need to make an array that will hold the pictures (30ish of them )

second i’ll have to create a timer in which the user has to get over a specific amount before time runs out

third i’ll have to make a random fuction for each picture. so they could be spread around it enough to make it a little challange

forth some random background(if possible something that could move or something unique life a gift image or so )

some background music aswell and

last(maybe) but not least a winner would get a prize. of some sort depending on how i create the game.

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H.W12.2

I will be creating a soccer game for my finals. The Data variables for this project i believe will be int (X position), int  (Y position), int (W width), int (h height). I will have a Functions  to display my players, and move them around the field. I do need to insert mouse functions like mousePressed inside my game codes.

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