Part 1-

Read Learning Processing, Chapter 10
Review the class notes

Part 2-

If you have not done so already, break down your program into individual parts. Identify each part’s data and functionality, and how they will intersect with one another.

Tackle one part of your final project. For example, if you’re building pong, create the paddles that move up and down and tests for a collision – OR – create the ball that bounces off the top and bottom walls and knows when it travels offscreen left or right. Upload this to openProcessing and post a link to your sketch on the blog.

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