Networking Event Report

Today is special for me because today is my first time to join a networking event which relates to my career. Today is Tuesday, Oct 31, 2017, and the event being the 198th meeting of the NY Comics & Picturestory Symposium, at the Parsons School of Design, 2 West 13th Street, in the Bark room.

Since it is free and open to all people, my friend, Kevin and I decide to join it and we get a great experience about designing. In the networking event, animator and illustrator Maya Edelman talks about reaching beyond animation to other disciplines for inspiration and collaboration in her own work, as well as examples of jumping between fields throughout animation history.

Maya was born in Kiew, USSR and went on to study animation and film in her beloved NYC. Although Maya is also an animator and Illustrator, but her style is totally different with what I learn and what I will do on my career. Her work is focused on expressing complex characters through cell animation and Illustrations. As what I saw, Maya usually uses stop-action which makes an animation through combining by multiple images what she takes, and creates a traditional animation by oil paint style. Be honest, I cannot accept that since it is different area as mine in animation & illustration, but I realize I still can learn lots of stuff from her, such as the ways that how to get ideas, how to contract with each project which are different style.

As what she said, she most recently wrote and created a credit sequence for the feature film Collective: Unconscious which had its premiere at SXSW. Her paper sculpture was recently featured at a Chance Ecologies curated show at the Queens Museum. For most animations she shows, I can tell she often prefers to tell stories in the form of short animations and GIFs.

I am just learning about the gifs, or multiple loops image can be also counted as animation from Maya, it is new for me. When she talks about the ideas how she gets, I am surprised that she can be able to get ideas and work well from old stuffs. After each animation projects she shows us, she always shows us the short videos which take from an old movie, and she said even the movie is very old, but there is no old idea, we can re-cycle the idea again and again. Of course, we need to learn how to use “them,” since it isn’t like copy and paste. How to design good and new project based on the old idea people had used, this is our job.

By the way, she also talks about the direction and the topic of animation. What it means is how important the topic and direction are before you start to work on your project. For example, she has made animation for an Ed science company which relates to DNA, she said it help a lot if you have researched what you are going to work. I agree with it, researching is always the first step we need to do before we start the projects.

Close to the Q&A stage, we have asked her how to find a job or open position for her career in the beginning. It is surprised she has the same process as us when we try to find an internship. She said she started to her career as intern. She met more and more designer while she worked as intern, then she is invited from one of designers she known into a studio and work for them.

After she finish her speaking, I have met several designers who are students. There are two people who help me a lot about what should I do before and after I graduate, they are Philip and Area. We exchange our contact information so we can keep posted each other.

According this time of networking event, I have learned that we can or we may get a work opportunity from other designers, and we can exchange the ideas even though we are good at different area. Or we should say it is better for us to discuss because we are on different areas so we can see an object from different ways.

Today is special for me because today is my first time to join a networking event which relates to my career. Today is Tuesday, Oct 31, 2017, and the event being the 198th meeting of the NY Comics & Picturestory Symposium, at the Parsons School of Design, 2 West 13th Street, in the Bark room.

Since it is free and open to all people, my friend, Kevin and I decide to join it and we get a great experience about designing. In the networking event, animator and illustrator Maya Edelman talks about reaching beyond animation to other disciplines for inspiration and collaboration in her own work, as well as examples of jumping between fields throughout animation history.

Maya was born in Kiew, USSR and went on to study animation and film in her beloved NYC. Although Maya is also an animator and Illustrator, but her style is totally different with what I learn and what I will do on my career. Her work is focused on expressing complex characters through cell animation and Illustrations. As what I saw, Maya usually uses stop-action which makes an animation through combining by multiple images what she takes, and creates a traditional animation by oil paint style. Be honest, I cannot accept that since it is different area as mine in animation & illustration, but I realize I still can learn lots of stuff from her, such as the ways that how to get ideas, how to contract with each project which are different style.

As what she said, she most recently wrote and created a credit sequence for the feature film Collective: Unconscious which had its premiere at SXSW. Her paper sculpture was recently featured at a Chance Ecologies curated show at the Queens Museum. For most animations she shows, I can tell she often prefers to tell stories in the form of short animations and GIFs.

I am just learning about the gifs, or multiple loops image can be also counted as animation from Maya, it is new for me. When she talks about the ideas how she gets, I am surprised that she can be able to get ideas and work well from old stuffs. After each animation projects she shows us, she always shows us the short videos which take from an old movie, and she said even the movie is very old, but there is no old idea, we can re-cycle the idea again and again. Of course, we need to learn how to use “them,” since it isn’t like copy and paste. How to design good and new project based on the old idea people had used, this is our job.

By the way, she also talks about the direction and the topic of animation. What it means is how important the topic and direction are before you start to work on your project. For example, she has made animation for an Ed science company which relates to DNA, she said it help a lot if you have researched what you are going to work. I agree with it, researching is always the first step we need to do before we start the projects.

Close to the Q&A stage, we have asked her how to find a job or open position for her career in the beginning. It is surprised she has the same process as us when we try to find an internship. She said she started to her career as intern. She met more and more designer while she worked as intern, then she is invited from one of designers she known into a studio and work for them.

After she finish her speaking, I have met several designers who are students. There are two people who help me a lot about what should I do before and after I graduate, they are Philip and Area. We exchange our contact information so we can keep posted each other.

According this time of networking event, I have learned that we can or we may get a work opportunity from other designers, and we can exchange the ideas even though we are good at different area. Or we should say it is better for us to discuss because we are on different areas so we can see an object from different ways.