Earthbending in VR!

For our 1st project, we’re making a mini VR game inspired by Avatar: The Last Airbender!

aang air scooter

You’ll be able to use punches, hand gestures & motions to earthbend thanks to hand tracking on the Oculus Quest! (We’ll add fire, water and possibly air later on.)

Goals:

  • Add background music & sound effects
  • Special effects for each move: dust clouds, impact
VR earthbending unity project
An unfinished scene with hand tracking enabled. :)

How to contribute:

Download the Unity project here: Link
Note: Please open it with version 2019.3.0f6!

(We’ll make a GitHub repo soon.)

Instructions:

If you’re using Unity Hub: unzip the download, open up the application, click “Add” and select the “avatar-VR” folder. Then open the project through the Hub.

Otherwise: unzip the download, navigate to Assets > Scenes.

  • For a basic layout (skybox, ground plane, a few random prefabs), open Test.unity.
  • When you’re ready to start building it from scratch, open Earthbending.unity. (It’s an empty scene).
  • Air Temple – Intro Scene.unity is just a bonus, in case you want to help recreate the location shown in the 1st GIF! We found a free handpainted statue online, but it doesn’t match the style— so if you’re up for 3D modeling the original…

Starting a VR hand-tracking project (3/12)

We’re meeting up this Thursday and starting our own VR project with hand tracking on the Oculus Quest! Last week we voted on earthbending (Avatar: The Last Airbender), so we’re designing a training area for that. If you wanna learn how to create a scene in Unity and add background music, come through!
(Same place, same time: V-314 @ 1-2pm)

1st meeting of Spring 2020 tomorrow!

Welcome back from break! ✨

Our 1st meeting of 2020 is tomorrow, February 13th @ 1pm. (Room V-314 as always.) We’re shifting away from the “lessons” structure this semester and jumping into making YOUR ideas happen, so come get inspired and find your team :) It’ll be more than just indie games this year— you can explore virtual reality worlds, interactive art, Snapchat filters, motion controls, or any project that excites you.

(Also it was really cool seeing so many faces at Club Fair last week! You guys nearly filled our sign-up sheet. Looking forward to see you!)

Today’s tutorial (12/12): Player movement in Unity

Hey guys! Today’s gonna be a beginner’s guide to the Unity game engine and scripting in C#. By the end of the tutorial, you’ll know how to use keyboard input to make a player walk & jump. The meeting’s in V-314 at 1pm, just like last week. See you there!

Download the Unity project: Link

Recap of 12/5

Thanks to everyone who made it to our 1st meeting last Thursday!! It was awesome meeting you guys. :)

In case you missed it: We talked about our favorite games / personal goals, came up with a list of project ideas, then kicked off with an intro to game design & the Unity engine. Now that we’ve got an idea of everyone’s skill levels + what you guys want out of this, we’ll be doing beginner tutorials like:

  • Player movement: how to walk and jump
  • Level design: map layout, obstacles, goals
  • Characters: 2D and 3D
  • Enemies
  • Powerups!
  • User interface (UI)
  • Audio: sound effects, background music
  • Maybe animation?

If you haven’t already, please fill out the signup form so we can contact you next semester. See you this Thursday!

So… when are we starting?

Hi guys— hugeeee thanks to everyone who’s signed up so far. We’ve been trying to set a start date for nearly a month now, but the last few Thursdays have been wild: our room request wasn’t confirmed in time for 10/17, then 10/24 was reserved for an SGA council meeting, then 10/31 was Halloween, and then we met the CEO of Gearbox (?!?!!) on 11/7…

This week was MTEC advisement, so club was pushed back yet again. Sorry about that!

Anyway, we’ve got something big planned with E-Sports Club for next week. Details coming soon :) Check your City Tech email!

WE GOT APPROVED!

Hey guys :) All the paperwork’s in (sort of) and EXP Club is finally official! The 1st meeting is coming up, so here’s what you should know:

When: Thursday, October 17th November 7th …TBA @ 12:45-2:15pm

Where: Voorhees building, room V-314

What: An immersive art demo, an intro to everything EXP, then we’ll get to know each other and vote on which projects to make first. Come with your best ideas and bring anyone (MTEC or not) who’s interested in making cool stuff this year.

See you soon!