Reviving EXP for Fall 2020!

So…. welcome back?

We definitely dropped off the face of the earth after the shutdown. It was a weird time – it’s still weird, tbh – but the shock is wearing off. If you’re not ready to think about clubs yet, that’s okay. But if a creative push sounds like what you need right now, come hang with us tomorrow (9/17) at 1 PM over Discord. We’re going 100% online and trying something new.

Every 2 weeks, we’ll announce a new art form (ex. videography, games, interactive art), team role (sound designer, environment artist), or app – then challenge you to make a quick project on it. These will always come with instructions or YouTube tutorials, so you won’t need any experience. Then, the next time we meet, we’ll showcase what people came up with + talk about what it was like before moving onto another one.

Since this is our 1st meeting of the semester, it’ll mostly be an introduction. You’ll get to know the software we use, ask us questions & let us know what you want to see happen.

Also, please feel free to come + go as much as you need to!! No one is getting left behind or kicked out if they miss a meeting. The whole idea is to go at your own pace, but still have a place to connect if you want it. Take your time, ask for help in #technical if you need it, and don’t stress yourself. :)

Discord invite link: discord.gg/sQUjMN6
Thursdays @ 1PM

Earthbending in VR!

For our 1st project, we’re making a mini VR game inspired by Avatar: The Last Airbender!

aang air scooter

You’ll be able to use punches, hand gestures & motions to earthbend thanks to hand tracking on the Oculus Quest! (We’ll add fire, water and possibly air later on.)

Goals:

  • Add background music & sound effects
  • Special effects for each move: dust clouds, impact
VR earthbending unity project
An unfinished scene with hand tracking enabled. :)

How to contribute:

Download the Unity project here: Link
Note: Please open it with version 2019.3.0f6!

(We’ll make a GitHub repo soon.)

Instructions:

If you’re using Unity Hub: unzip the download, open up the application, click “Add” and select the “avatar-VR” folder. Then open the project through the Hub.

Otherwise: unzip the download, navigate to Assets > Scenes.

  • For a basic layout (skybox, ground plane, a few random prefabs), open Test.unity.
  • When you’re ready to start building it from scratch, open Earthbending.unity. (It’s an empty scene).
  • Air Temple – Intro Scene.unity is just a bonus, in case you want to help recreate the location shown in the 1st GIF! We found a free handpainted statue online, but it doesn’t match the style— so if you’re up for 3D modeling the original…

Starting a VR hand-tracking project (3/12)

We’re meeting up this Thursday and starting our own VR project with hand tracking on the Oculus Quest! Last week we voted on earthbending (Avatar: The Last Airbender), so we’re designing a training area for that. If you wanna learn how to create a scene in Unity and add background music, come through!
(Same place, same time: V-314 @ 1-2pm)

1st meeting of Spring 2020 tomorrow!

Welcome back from break! ✨

Our 1st meeting of 2020 is tomorrow, February 13th @ 1pm. (Room V-314 as always.) We’re shifting away from the “lessons” structure this semester and jumping into making YOUR ideas happen, so come get inspired and find your team :) It’ll be more than just indie games this year— you can explore virtual reality worlds, interactive art, Snapchat filters, motion controls, or any project that excites you.

(Also it was really cool seeing so many faces at Club Fair last week! You guys nearly filled our sign-up sheet. Looking forward to see you!)

Today’s tutorial (12/12): Player movement in Unity

Hey guys! Today’s gonna be a beginner’s guide to the Unity game engine and scripting in C#. By the end of the tutorial, you’ll know how to use keyboard input to make a player walk & jump. The meeting’s in V-314 at 1pm, just like last week. See you there!

Download the Unity project: Link

Recap of 12/5

Thanks to everyone who made it to our 1st meeting last Thursday!! It was awesome meeting you guys. :)

In case you missed it: We talked about our favorite games / personal goals, came up with a list of project ideas, then kicked off with an intro to game design & the Unity engine. Now that we’ve got an idea of everyone’s skill levels + what you guys want out of this, we’ll be doing beginner tutorials like:

  • Player movement: how to walk and jump
  • Level design: map layout, obstacles, goals
  • Characters: 2D and 3D
  • Enemies
  • Powerups!
  • User interface (UI)
  • Audio: sound effects, background music
  • Maybe animation?

If you haven’t already, please fill out the signup form so we can contact you next semester. See you this Thursday!

So… when are we starting?

Hi guys— hugeeee thanks to everyone who’s signed up so far. We’ve been trying to set a start date for nearly a month now, but the last few Thursdays have been wild: our room request wasn’t confirmed in time for 10/17, then 10/24 was reserved for an SGA council meeting, then 10/31 was Halloween, and then we met the CEO of Gearbox (?!?!!) on 11/7…

This week was MTEC advisement, so club was pushed back yet again. Sorry about that!

Anyway, we’ve got something big planned with E-Sports Club for next week. Details coming soon :) Check your City Tech email!