Prof. Jenna Spevack | COMD3504_D061 | FALL 2024 | Thurs 2:30pm

Ricky Yin Design + Gaming


Bibliography

Design plays a big role in how players feel and make choices in interactive storytelling. This project looks at how things like characters, story, and gameplay can create emotional responses that keep players engaged. By studying different games and emotional design ideas, the goal is to show how designers can create more meaningful and memorable experiences that connect with players on a deeper level. Ultimately, the research highlights the importance of design choices and players’ emotional to create deeper connections and more immersive storytelling.

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3 Comments

  1. Nathaly

    I think your presentation is well crafted, and it looks like you’ve put a lot of work and effort into it. The only feedback I have is that I would have loved to see this as slides or have the words stay on screen for longer to set it into the audience’s mind. You also could have gone into more detail by choosing one of the topics, like the auditory aspects of gaming and design or the effects of color on video game design. Nonetheless, I think you did a great job, I really liked how you explained to the audience any gaming terminology used and gave us an overview of what the game is. Keep it up!

  2. Sunny Naseem

    I like your presentation, every element such as lighting and audio was discussed very aptly to create a combination of elements which make Until Dawn an emotional experience via design. Would love to see your slides alongside game footage too!

  3. Malachi

    I liked how you went outside the box just like Matthews did. You showed game footage and it made it very interesting. I would’ve wanted to see some slides though because I personally like to read information. But overall, this was a great presentation and it was creative. Good job.

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