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Author Archives: Mix Masta Papa Pump
Journal Entry: Project Status
So I haven’t done this in a while but since the project was proposed, I’ve made alot of headway in my job as the animator and modeler. Here’s the rundown: Basic enemies have walk and attack animations. This goes … Continue reading
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Project idea
So an idea that I’ve had for a while would play a little like this.
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Case Study
I’m not sure how this was supposed to be posted so I’ll be leaving a link to my case study. https://www.dropbox.com/s/6wep6xfhv501kol/oculus%20rift%20essay.docx The Oculus Rift, not many talk about it because it’s not that well known within the general public but … Continue reading
Journal Entry 8: Case Study proposal
So for our case study proposal, I’ve decided to propose the Oculus Rift as my presentation. So where to start…. The man behind the “vision” would be Palmer Luckey who originally was a Head mounted dsiplay designer at a military … Continue reading
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lab report week 7: python script in blender
Objective: Learn some commands of the python command console. Tools: Blender.org(education and help tab) Method: -Basics of Game Logic -creating variables, general return functions, and substantiating sensors and actuators Example: bge.logic.getCurrentController() Gets the Python controller associated with this Python script. … Continue reading
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Journal Entry 7: Real world/Virtual world
So for the past few post, I’ve done nothing but talk about the oculus rift so now I’m gonna talk about something else. Since the topic is about in-development 3d interactive stuff, I’ve got two examples of neat stuff. First … Continue reading
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Lab report week 6
Objective: Understand how some objects actuators work with other objects Tools: Blender logic editor Methods: Open up a game in the gamekit folder retrieved from Blender’s site. Before opening, un-check the ‘Load UI’ option. Click on an object within the … Continue reading
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Journal Entry 5: Actuators
So once again, time for some more Oculus Rift! This time its actuators. For the Rift though, I think it might only have one actuator and that would be the head tracker. This is why I think why: the Rift … Continue reading
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Lap report week 5: controllers
Objective: Become familiar with controllers in Blender Tools: Blender, Logic Editor Method: There are several controllers for using i the Logic Editor such as And, Or, and Nor. Each Has a different effect on the actuators in which they are … Continue reading
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Journal Entry 5: Controllers
So for this weeks’ journal entry, I’m talking controllers; Things that check if conditions are true or false and allow actuators to execute or not. Once again, I’ll be using the Oculus Rift for this post; but who doesn’t like talking about the Oculus … Continue reading