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Author Archives: FromAnotherPlanet
Nafis Sabir Final Project
For my project I set out to create a game based around Robotron, and inspired by the Anime character, Naruto. The story is that Naruto is out for a training session utilizing his special clone jutsu. I wanted to have … Continue reading
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Nafis Sabir HW 10.2
CelestialBody class is at the bottom. I was having a hard time trying to figure out how to break my program down into classes since I didn’t really use any objects in the program. I was thinking about a class … Continue reading
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Nafis Sabir Midterm Project
For my midterm project, I set out to create A visual seasonal calendar. I wanted the user to be able type in the month of year and a scene pops up to depict the season or the complimenting season. Depending … Continue reading
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HW 6.2.2
So far it’s just a basic calendar that displays the current date based on your computer’s date and the background changes color randomly according to date. It’s working in java but not in javascript for some reason. I have to … Continue reading
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HW 4.2.2 Midterm Project Idea
Calli, This is my idea so far, there’s more Im sure I’d want to do, but this is what I’ve come up with so far. I look forward to hearing your thoughts. Concept for Midterm Project: A visual seasonal calendar. … Continue reading
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Nafis Sabir HW 4.1
This isn’t finished. I was having a really hard time trying to figure out how to get the ball/mouse location correct, among other things. I was having such a hard time locking that down, I didn’t even try to wrap … Continue reading
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HW 3.2.3
/*Nafis S Sabir Prof. Calli Higgins HW 3.2.3*/ int x = 300;//ellipse x location float y = random(600);//random ellipse y location int speed = 2;//x-axis speed change int bounce = 2;//y-axis speed change float color1 = random(50);//random float color void … Continue reading
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Nafis HW 2.2
/*{NAFIS SABIR PROF CALLI HIGGINS HW 2.2}*/ int r = 255; int g = 255; int b = 255; boolean sunny = false; float x = 12.0; float z; z = x+25; float y = z+x; Part 2 /*Nafis Sabir … Continue reading
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