Week 8 – Wed. Oct. 20th

Homework Due Mon. Oct. 25

  • Write a summary of your 4 sources. You may post them in a comment below to make sure you hold your self accountable or you can just start your draft for each of your source entries. Just make sure you do them! 
  • On Monday, you will be briefly presenting your research with our class. You will create a short oral presentation on your research. The presentation should be the summaries you wrote and a brief explanation of how you found the sources or something you found interesting in one of them! Just whatever pops out at you that you think the rest of the class might find interesting! 

Project 2 Draft Due Monday Nov. 8th.

3 Comments

  1. Tehmina Imanat

    This video and short article discusses the negative effects social media has on young kids. Kids are spending a lot of time on social media which is toxic for kids. This video showed an Ad that shows a young girl that are extremely influenced by social media, appearances, filters and much more.
    https://healthblog.uofmhealth.org/childrens-health/a-third-of-children-ages-7-9-use-social-media-apps
    This is an article that discusses the average rang of kids that use social media. This article also advices parents to monitor what their kid does on social media/ phone. Many parents watch and control what their kids does but it may seem like they are invading some privacy.

    This is a documentary that shows different generations and their thoughts about social media, how different social media and technology was a few years ago compared to now. Today’s generation doesn’t know what life is without social media and smart phones but the older generations enjoyed life without all the technologies and social media, they would go out and play out.
    https://www.yourbasin.com/news/how-social-media-impacts-childrens-mental-health/
    This source is an article that discusses the negative affects social media has on a kid’s mental health and health overall. Staying home all day can effect one’s health and fitness, but also what young kids see on social media can be discouraging

  2. Khalil Adams

    Get real: Narrative and gameplay in The Last of us

    The article describes how ludonarrative dissonance can negatively affect the connection between players and the character they’re playing as, Causing the player to feel distant from the narrative. This problem only becomes prevalent in story based games, with characters that are defined and given a personality separate from the person playing and how they play.

    Graphic Depictions: Portrayals of Mental Illness in Video Games

    This article directly compares the portrayal of mental illness in movies compared to video games. Discovering that video games tend to have more varied representation than movies, due to movies’ tendency to villainize these illnesses.

    Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

    This article breaks down how allowing players to play as mental ill characters can help reduce the stigmatization surrounding such characters.

    Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

    Hellblade uses its gameplay to advocate for its mentally ill main character, by forcing the player to experience the world through her mind, to interesting results.

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