Admin. “The Hidden Benefits of Playing Video Games.” Art Hive Magazine, 21 Dec. 2019,

This online magazine talks about how yes video games have been nuisance in families and distract kids when they take advantage of their privilege to play video games but also how there are hidden benefits to playing video games and they’re way better than you can imagine.

I agree with this magazine because it points out the fact video games detract kids who take advantage of the privilege but mainly focuses on the benefits that parents and adults might miss and not understand completely. For example, “there is considerable evidence that suggests gaming actually helps promote stress management skills and allows people to unwind and reduce their stress levels.” Kids and teens do have stressful lives too and parents and adults don’t seem to understand that. They are stressed out based on their own experiences and life, so what might seem stressful to them might be nothing compared to you because you’ve had more experience. This is important to know because some Kida and teens can suffer from social skills or anxiety or worse and gaming can be one of their only escapes from the stress they endure. Another example is “Playing to excess can lead to video game addiction, reduced school performance, and decreased real-life skills…With moderate gameplay, players may enjoy many of the benefits of digital gaming without suffering the negative effects” The author is obviously aware of the fact that excessive play can harm the user if he isn’t responsible with his play time. Playing video games is a privilege and kids and teens forget that. In order to have fun they must be responsible and moderate their play time.

quotes that stood out to me-“According to a study published in Gerontechnology, participants aged 50 and older who played digital action games for 10 hours or more experienced an improvement in cognitive function–a benefit that could last for several years.”

“There is evidence that the gamers who played the action games reacted 25 percent more quickly to study questions than non-players.”