Unit 2

Like vs Love response

In Franzen’s opinion piece of like vs love, the concept of liking something and loving something is discussed in what I can only describe as “an interesting way”. To be entirely blunt about this, I disagree with Franzen’s view on like vs love. At the very least I don’t entirely follow his point in mentioning technology for the purposes of describing the difference between the two. I mean it does, but to a degree that to me pulls away more from the literal matter and bends the purpose to criticize technology as it comes out now in relation to consumerism. Yes, the devices that are created now are made to be likable so that we buy them, but then why are we talking about what it means to be likable at a deeper level? That sounds almost self explanatory when I mention it like that, but the degree by which Franzen drags this concept out is off-putting. For example, he mentions that devices are meant to be liked for consumer purposes, but explains that with people being likable is a surface level thing and to like someone at their core would be moving into the realm of loving them (at least having emotional ties to them such as caring or worrying). However, we already know that people are not like devices in the sense that there is no deeper part of a device to get to know. The question of like vs love in this respect is of two different natures then. By this logic I move to answer the given prompt now. Do I agree with his idea of like vs love? I can’t say I entirely agree given his approach to this matter and even if I say I did, anyone would (or at least should) be concerned if they felt “love” for their device, which again would mean they are emotionally attached to the point that they worry and care for it (according to Franzen). So having said I disagree I can answer that I do not pay attention to my usage of apps/tech that make my life easier because as it turns out they make life easier for a reason. Probably so that I wouldn’t have to think too much about what I would do without it (i.e scheduling, calculation, entertainment/time wasters, etc).

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