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Monthly Archives: March 2013
[Yoonshik Kim] My New Case Study Topic – “Tears of Steel”
My topic for Case study was “Dead Cyborg” 3D game using Blender game engine. However, while gathering information, I realized that this game is relatively simple project than other commercial project to do the case study. By that reason, I … Continue reading
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Lab Report 7-8: Python in Blender
Objective: Learning about using Python script in Blender. Materials: Mac PC / Blender 2.65 / Terminal app Method: I set the 3 divided screen – 3d view / text editor / game logic editor. *Open Blender with Terminal app. : … Continue reading
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Lab Report Week #8
Objective: Familiarize yourself with python scripts on Blender Materials: Blender, Mac/PC Methods: Open Blender within the Applications folder or with Terminal(opening with terminal will give you access to a console for yourself to track what you do). Set up your … Continue reading
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Lab report week 8
TITLE: Lab Report Week 8 OBJECTIVE: Explore python script in blender game engine. MATERIALS: Blender Logic Editor, Python, terminal Method: Opened Blender from it’s contents folder. Then after a bit of review of what we did last week, we … Continue reading
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Lab reprot week 8 – python and blender
Objective: To be familiar with python in blender’s game engine. Materials: Blender, Blender’s text editor and terminal on your computer. Methods: first open up blender using the terminal window. if you don’t know how, then just find Blender inside the … Continue reading
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Week 8 Lab report
Objective: Explore Python for Blender game engine. Go through some Python programming Materials: Computer, Blender Methods: Review and the text editor, via a lecture. Data: Analysis: Results: We were able to do some python examples Discussion: Work on the case … Continue reading
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Lab 8: More Python and Blender Game Engine.
Objective : To build-up on what we learned the class before about Python in the Blender. Material: Blender, python text editor to change and add code, and Terminal on the Mac. Method: Applications > Blender>blender.app Right click>Show package contents>Contents>Mac Os> … Continue reading
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lab report week 8: more python programming in blender
objective: how python and blender work together material: Professor baker, python scripting for game engine tutorial methods: open blender through terminal or going to Applications/Blender/(right click and click show package contents)Blender.app/Contents/Mac OS/Blender split workspace vertically enable text editor on right … Continue reading
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Week 8 Lab
Objective: Learn how python scripts fit into game engine Materials: Game engine, Logic editor, terminal, Python staging area – text editor *decide if you want word wrap and line #’s as well as syntax highlighting *no quotes around math problems, … Continue reading
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Week 8 Lab
Ian Hodgson Week 8 Lab Explore Python in Blender Game Engine in attemps to learn how python scripts run 3D interactive Professor Baker Thursday March 21, 2013 Objective: Review previous class 3d environments using python editor.Continue exploring python game … Continue reading
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