Author Archives: kimyoonshik

(Project-KOI) Sounds for the Game

Sound files for the King of Israel game: No. Filename Length Type Size 1 bgm.wav 67 sec Background music 12 MB 2 sheep1.wav 1 sec When sheep is clicked 12 KB 3 sheep2.wav 3 sec When player gets sheep 37 … Continue reading

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Journal Entry 9: Final Group Project Proposal

Wale Raji Ian Hodgson Richard Morehead Rosa Lee Kim Yoonshik   The Title of project will be King of Israel – God’s chosen. Game concept : This game is based on the life of the Biblical character, David. The game … Continue reading

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Case Study – “Tears of Steel” Blender Movie

Link to the document (Google Drive)

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[Yoonshik Kim] My New Case Study Topic – “Tears of Steel”

My topic for Case study was “Dead Cyborg” 3D game using Blender game engine. However, while gathering information, I realized that this game is relatively simple project than other commercial project to do the case study. By that reason, I … Continue reading

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Lab Report 7-8: Python in Blender

Objective: Learning about using Python script in Blender. Materials: Mac PC / Blender 2.65 / Terminal app Method: I set the 3 divided screen – 3d view / text editor / game logic editor. *Open Blender with Terminal app. : … Continue reading

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Journal Entry 8 : Case Study Proposal – Dead Cyborg

For my case study, I picked the game “Dead Cyborg” that we learned in class last week. I downloaded and installed the game and played it for a while. I really enjoyed it. It is surprising that this game is … Continue reading

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Journal Entry 7 : News for 3D environment

The topic of this week’s journal is ‘currently under development interactive 3d environment’. Recently I read a few news about 3d design and I want to share it. I know this can be inappropriate for the journal, but it is … Continue reading

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Journal Entry 6 : Actuator of Leap Motion

I do not have an exact information of actuator of Leap motion, I just assume that there would be a certain electric signal between Leap device and computer device. To get an idea, I searched “Leap motion output”, then found … Continue reading

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Lab Report 5 : Play with Controller

Objective: My goal today is learning and practicing Blender Logic editor -> controller part. Hopefully I am going to understand most of the options. ill be familiar with controller types -> and, or, xor, nand, nor, xnor. Materials: Mac, Blender 2.65, Blender … Continue reading

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Journal Entry 5: Software for Leap Motion

Actually I searched for any specific released software for Leap Motion but could not find them yet, but I explored ‘Leap Motion Developer Portal (https://developer.leapmotion.com/)’ and learned that they announced ‘Leap Software developer program.’ so that anybody can participate for developing … Continue reading

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