Author Archives: Rich

Project Update

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Return of the Jedi / EA

http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games

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Case Study – The 3d GPS

Specifically this case study will associate the most popular automobile app, which is the 3d navigation system, with three main components of the Blender game engine;  sensor, controller, and actuator. I decided to focus my case study around a growing … Continue reading

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Week 8 Lab report

Objective: Explore Python for Blender game engine. Go through some Python programming Materials: Computer, Blender Methods: Review and the text editor, via a lecture. Data: Analysis: Results: We were able to do some python examples Discussion: Work on the case … Continue reading

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Case study – The Connected Car

I decided to focus my case study around a growing trend that I have been interested in for a while. The trend is automobile apps. As you may know, cars already have built in computer that communicate with each other regularly. However, … Continue reading

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Lab Report Week 7

Objective: Explore Python for Blender game engine. Go through Blender 2.66.1 – API documentation » Materials: Computer, Blender Methods: Review Blender 2.66.1 – API documentation », via a lecture. Data:  ACMSIGGRAPH Python API reference, Quick start, App Modules, Game engine … Continue reading

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Google Shoes

This is a late post, but I heard about this this am….Great!   http://www.huffingtonpost.com/2013/03/11/google-shoes_n_2853098.html http://www.telegraph.co.uk/technology/google/9924172/From-Google-Glass-to-the-talking-shoe.html     Must see! http://news.cnet.com/8301-17852_3-57573471-71/google-shows-off-a-talking-shoe/  

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Week Six Lab Report

Objective: Take a look at how the Blender games work. Play with animating a character for movement in Blender game engine. Materials: Computer, Blender Methods: Play with Blender controls and see the reactions. Data:  Analysis: Results: I was able to … Continue reading

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OCZ’s NIA – Gaming with the mind (Neural Impulse Actuator)

OCZ developed a peripheral device to be used in conjunction with your mouse using actuators. It appears to work similer to the emotives; however this can also be used with high speed gaming (shooter, role play, virtual worlds, racing). Unfortently the … Continue reading

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Week 7 Lab Report

Posted on February 28, 2013 by Rich Tuesday March 5, 2013 Week 6 Objective: Continue to learn the functions of Blender. The main focus is to re-touch on Actuators. Materials: Computer, Blender Methods: Play with Blender controls and see the … Continue reading

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