Concept Doc
Working title: Inside The Storm
Concept statement: A cross between Mario and Vector. Jump, Slide, and Run your way out of a corrupt system.
Genre(s): Platform, action, and narrative.
Target Audience: Ages 12 and up.
Unique Selling Points: Do you like Mario? Do you like Parkour? Then this is the game for you.
Player Experience and Game POV: You play as Eduardo: a South American man born and raised in oppressive regime in Argentina. The year is 1976, and you a have regime to overthrow.
Visual and Audio Style: Drawing inspiration from the Assassin’s Creed Chronicles series for visual design and audio style.
Game World Fiction: You must fight to liberate your nation from oppression.
Monetization: Cosmetics; players will the option to purchase different costumes for the player.
Platform(s), Technology, and Scope(briefly): Consoles, and PC. 2D design and made with Unity. 15 to 18 months to make. 10-12 hours to complete. Major risk includes, players not being interested in platformers anymore.
Core Loops: Not sure yet.
Objectives and Progression: Player moves by analog if on console or by WASD if on PC.
Game Systems: Leveling system, weapons system, and points system.
Interactivity: As the player interacts with the environment , whether it is with a character, a weapon, or even a platform, it is done to keep the player invested in the dynamics and mechanics of the game.