Author: Hosni Auji

Concept Doc (Philip) – Inside the Storm

Concept Doc

Working title: Inside The Storm

Concept statement: A cross between Mario and Vector. Jump, Slide, and Run your way out of a corrupt system.

Genre(s): Platform, action, and narrative.

Target Audience: Ages 12 and up.

Unique Selling Points: Do you like Mario? Do you like Parkour? Then this is the game for you.

Player Experience and Game POV: You play as Eduardo: a South American man born and raised in oppressive regime in Argentina. The year is 1976, and you a have regime to overthrow.

Visual and Audio Style: Drawing inspiration from the Assassin’s Creed Chronicles series for visual design and audio style.

Game World Fiction: You must fight to liberate your nation from oppression.

Monetization: Cosmetics; players will the option to purchase different costumes for the player.

Platform(s), Technology, and Scope(briefly): Consoles, and PC. 2D design and made with Unity. 15 to 18 months to make. 10-12 hours to complete. Major risk includes, players not being interested in platformers anymore.

Core Loops: Not sure yet.

Objectives and Progression: Player moves by analog if on console or by WASD if on PC.

Game Systems: Leveling system, weapons system, and points system.

Interactivity: As the player interacts with the environment , whether it is with a character, a weapon, or even a platform, it is done to keep the player invested in the dynamics and mechanics of the game.

Grow-a-Game Pitch – Alien Labor

Protecting – mechanic
Colonialism – challenge
Grand Theft Auto – atmosphere
Dignity – value

A factory management sim where you use space alien (non-humanoid) labor to build your base and factory, but quickly find that the gameplay forces you to make increasingly brutal and exploitative decisions to achieve your economic goals.

Welcome!

This OpenLab site will serve as a place to submit weekly writing assignments during the “Design” portion of the course, including detailed responses to both games and readings. I’m looking forward to hearing your thoughts!

Since you’ll need to use the platform for this semester at least, please familiarize yourself with posting new entries & comments. (This is all WordPress, anyway, which isn’t going anywhere, and is useful to know how to use.)

Here are some instructions for your first post:

First, pick at least one game that you’re currently playing – or, if you’ve been unable to play anything recently due to COVID, you can share a historical favorite instead. Dig up its full title and a link about it (YouTube is probably easiest for this).

Next, create a new blog post about this game, by hitting the “+” sign in the top nav, and scrolling down to Post. Call it “[Name of Game]” – Review. Then in the body of your post, write a short review of the game & tell us what is so compelling about the story or innovative about the game play. Basically, what keeps you engaged?

Then scroll down & add a “feature image” for the game.

When you’re done, you’re going to select “Game Journal” from the category widget & your name, then publish.

You’ll use the same process for reading responses, but you’ll select “Reading Response” & your name before publishing.”

Please feel free to reach out on Slack (or by commenting right here) with any questions about OpenLab, or any other aspect of the class!