Sam Levine’s Profile

Faculty
Active 3 months, 1 week ago
Sam Levine
Title
Adjunct Professor
Department
Entertainment Technology
Office Location
Online-Only! (Formerly V203)
Academic interests

Games, Game Development, Immersive Media, Virtual Reality, Extended Reality

Twitter
LinkedIn
/in/sjklevine

My Courses

ENT 4499 Culmination Project FA 2021 – SP 2022

ENT 4499 Culmination Project FA 2021 – SP 2022

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

MTEC 3175, Experimental Game Design & Development, Spring 2021

MTEC 3175, Experimental Game Design & Development, Spring 2021

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC 3175, Experimental Game Design & Development, Fall 2020

MTEC 3175, Experimental Game Design & Development, Fall 2020

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC 3175, Experimental Game Design & Development, Fall 2019

MTEC 3175, Experimental Game Design & Development, Fall 2019

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

My Projects

Office of the Provost

Office of the Provost

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