Heidi J. Boisvert’s Profile

Faculty
active 2 days, 5 hours ago
Heidi J. Boisvert
Title
Assistant Professor & Director of Emerging Media Technology
Department
Entertainment Technology
Office Location
V203
Academic interests

Games, VR, AR, Wearables, Biosensors, Transmedia Storytelling, Dance, Theatre, Machine Learning, Social Change, Pop Culture, Empathy

Bio

Heidi Boisvert is a new media artist, creative technologist, researcher, and writer. She designs augmented reality and transmedia storytelling experiences. She also creates large-scale networked dance and theatre performances using biocreative technology, and co-founded XTH, an open-source biowearable startup. After creating ICED: I Can End Deportation, the first 3D social change game, and America 2049, an alternate reality game (Facebook) about pluralism featuring Harold Perrineau (LOST), Victor Garber (ALIAS), Heidi founded futurePerfect lab to develop imaginative, playful emerging media projects with social justice organizations. Her work has been featured in TIME, Wired, Fast Company, Washington Post, and shown at EMPAC, Banff, Queens Museum, Kunsthalle & Waag Society. A TED Resident; Harvestworks’ Creativity + Technology = Enterprise Fellow (Rockefeller); and New Media Mentor for NALIP and BAVC Producer’s Institute, Heidi is Director of Emerging Media Technology at City Tech and MIT research affiliate. She received her Ph.D. in Electronic Arts from RPI.

Pronouns
she/her/hers
Work Phone
718-260-5779

My Courses

MTEC 3175, Experimental Game Design & Development, Fall 2019

MTEC 3175, Experimental Game Design & Development, Fall 2019

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC1101-D318 Emerging Media, FA2019

MTEC1101-D318 Emerging Media, FA2019

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

MTEC 3125, Section D337 , Non-Linear Narrative, FA2019

MTEC 3125, Section D337 , Non-Linear Narrative, FA2019

Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling digital storytelling. Through hands-on projects, students produce visual, auditory, written, physical and integrated sequences using video, sound, music, text, animation, web, mobile, games and the internet of things.

MTEC1102, Section D320, Production Practices, FA2019

MTEC1102, Section D320, Production Practices, FA2019

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

MTEC 1102 , Production Practices

MTEC 1102 , Production Practices

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

My Projects

Office of the Provost

Office of the Provost

City Tech’s Source for Academic Affairs Information

Student-Ready College Committee

Student-Ready College Committee

As a committee we are working on enhancing our new student orientation process. We are assessing and enhancing all steps from the moment a student is accepted into the college to their first year experience.

MAPPING BROOKLYN: GIS AND THE HUMANITIES

MAPPING BROOKLYN: GIS AND THE HUMANITIES

Project site for 2018 CUNY IT Conference Roundtable participants and NEH Digital Humanities Advancement Grant

ID Book Chapter Workshops

ID Book Chapter Workshops

ID Book Chapter Workshops

My Clubs

Heidi J. Boisvert hasn't created or joined any clubs yet.