Category Archives: Uncategorized

Illustration 1 Project 2: Grab Votes, Not P#ssy

This project was a rather difficult one to tackle. I am not one for caring about politics, so creating an illustration about it took a lot of brain power to complete. While I did not view an article, I did take advantage of a serious scandal; that being Donald Trump’s “Grab them by the p#ssy” comment. I approached this comment by creating a visual representation of “lady parts” as actual cats in a claw machine. The goal is NOT to grab them, but instead, grabbing a voting ballot. This illustration’s visual message is to respect women, and vote against those who oppose this.

thomas-arocho-gvnp-process-book

thomas-arocho-grab-votes-not-pssy-poster

What I Found Interesting @ Cooper Hewitt Smithsonian Design Museum

As I expected, the Pixar exhibit interested me the most. All of the concept art and storyboards gave an in-depth look at how extensive it is to make an animated movie, regardless of it being 2d or 3d. One piece of artwork that stood out a lot was this colorscript used for the Pixar movie The Incredibles. It shows that regardless of art style, a story can still be conveyed properly.

Pixar-colorscript

Pixar: The Design of Story

What I Want to See @ Cooper Hewitt Smithsonian Design Museum

At the museum, I would like to see the Pixar: The Design of Story exhibit. As someone who is attending City Tech for the Animation/Illustration/Game Design module, this is something that would interest me for future studies. Also, I want to see those clicker pens that explain the exhibits. My interest in technology makes me want to see them. 0_0

What I Learned From Project 2

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This project helped me learn how to make visual rhythmic representations. It was a lot easier than it sounded. Making the book in the proper dimensions was one battle, but the visuals were simple and even interesting to make. It also taught me how important form is. To think up the rhythm is one thing, but to create something that acrually makes sense is another. That took up the most amount of time because I did not want to make anything senseless.

Virtual Reality’ Potential Displayed at Game Developer’s Conference

I find this article to be interesting because design is what virtual reality still somewhat struggles to grasp. In game shading is not perfect, spatial depth is strainuous on weak processors, and even simple design aesthetics like pattern and texture can sometimes appear to be lacking due to lack of goggle quality. Such technology has been tinkered with for decades and it has yet to be perfected, which intrigued me.

http://www.nytimes.com/2015/03/09/arts/video-games/virtual-realitys-potential-displayed-at-game-developers-conference.html?ref=video-games

Successful Layering

These layers succeed in layering because it feels as if one is looking at different kaleidoscopes. Each layer has a unique color or shape that leads to all of the other unique layers rather than just combining shading to make one object. In a way, the layers in these works are their own individual objects that complement one another in succession to bring us very spontaneous designs.

Source:

http://www.demilked.com/layered-paper-art-maud-vantours/

layered-paper-art-maud-vantours-8 layered-paper-art-maud-vantours-10 layered-paper-art-maud-vantours-12

Successful Spatial Depth

These three images succeed in using spacial depth for one common reason: despite appearing to be simplistic, they have a very complex design look that keeps people’s attentions. Just by looking at these designs, it keeps people wondering if there is more to see if they analyze them at varying distances.

Sources:

http://1.bp.blogspot.com/_wwL03lhNnEA/S_mzrXKgwWI/AAAAAAAABjk/RnCc6IgNsCA/s1600/depth.jpg

http://images.fineartamerica.com/images-medium-large/illusion-of-depth-14-uma-devi.jpg

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What I Learned from Project 1 (COMD1100)

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This first project had taught me two things: how to make meaning out of nothing and that I should use a pencil with light lead when marking projects up. It is relatively difficult for me to find meaning out of something without purpose as I’m a rather straightforward person. However, trying to patiently analyze shapes (for once in my life) has given me the time to actually come up with my own definitions of visually random compositions. As far as marking up my projects goes, I now know to use lighter lead so that my craftsmanship can look somewhat better without eraser marks.