Contents
Needed for this class
- Review Portrait Lighting styles
- Camera or cameraphone
- Lightroom
- a clamp light
- tracing paper
- a model or if doing self-portraits, a tripod
Portrait Poses
There are 3 basic poses:
- Front view
- 3/4 view
- Profile
Focal Length
The focal length of a lens is defined as the distance in mm from the optical center of the lens to the the sensor when the lens is focused on infinity. This varies on the camera and the lens.
Focal length controls: Magnification and angle of view
Focal length is described as short, normal ie close to human vision, or long.
Wide Angle Distortion-created when using a wide-angle lens AND the camera is very close to the subject. The object close to the lens appears abnormally large relative to more distant objects, and distant objects appear abnormally small and hence more distant – distances are extended.
Focal length and proximity to the camera affect how a person’s face looks in a photograph. A wide focal length and proximity between the subject and the camera create wide angle distortion and will distort a person’s features.
Think about selfie sticks. What are they for but to get the camera away from your face? This makes the photograph look more complimentary to the subject. This is really important with a cameraphone because it has a wide angle lens. The center of the lens and the sensor cannot be very far apart given the thin design of cellphones.
When working with a crop-frame sensor such as a Canon 60d, approximately 65 mm will be the most flattering to your subject.
When working with a cameraphone, it is hard to specify a focal length. As a rule of thumb, step back and zoom in.
Lights
There are three basic types of lights (these are the physical lights not portrait lighting styles):
- The Main or Key Light-This light provides the brightest illumination and cats the shadows
- The Fill Light-this light brightens the shadows. It can be a reflector or an actual light
- The Separation Light-This light whether a background light (cast light on the background, a hair light, a kicker, a rim light creates separation between the model and the background.
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